| Photos (see all 14 | slideshow) | Videos |
| Dolph Lundgren | ... | He-Man | |
| Frank Langella | ... | Skeletor | |
| Meg Foster | ... | Evil-Lyn | |
| Billy Barty | ... | Gwildor | |
| Courteney Cox | ... | Julie Winston | |
| Robert Duncan McNeill | ... | Kevin Corrigan | |
| Jon Cypher | ... | Duncan (Man-at-Arms) | |
| Chelsea Field | ... | Teela | |
| James Tolkan | ... | Detective Lubic | |
| Christina Pickles | ... | Sorceress of Castle Grayskull | |
| Tony Carroll | ... | Beastman | |
| Pons Maar | ... | Saurod | |
| Anthony De Longis | ... | Blade | |
| Robert Towers | ... | Karg | |
| Barry Livingston | ... | Charlie | |
| Jessica Nelson | ... | Monica | |
| Gwynne Gilford | ... | Mrs. Winston | |
| Walter Scott | ... | Mr. Winston | |
| Walter Robles | ... | Carl the Janitor | |
| Cindi Eyman | ... | Gloria | |
| Peter Brooks | ... | Narrator | |
| Richard Szponder | ... | Pigboy |
Directed by | |||
| Gary Goddard | |||
Writing credits | ||
| David Odell | (written by) | |
| Donald F. Glut | characters (uncredited) | |
| Stephen Tolkin | uncredited | |
Original Music by | |||
| Bill Conti | |||
Cinematography by | |||
| Hanania Baer | |||
Film Editing by | |||
| Anne V. Coates | |||
Casting by | |||
| Victoria Thomas | |||
Production Design by | |||
| William Stout | |||
Art Direction by | |||
| Robert Howland | |||
Set Decoration by | |||
| Daniel Gluck | |||
| Mike Johnson | |||
| Kathe Klopp | |||
Costume Design by | |||
| Julie Weiss | |||
Makeup Department | |||
| Robin Beauchesne | .... | makeup artist | |
| Lori Benson | .... | hair stylist | |
| Angelo Di Biase | .... | hair stylist for Mr. Lundgren | |
| Lauren Hartigan | .... | body makeup | |
| James Kagel | .... | makeup lab sculptor | |
| Todd McIntosh | .... | makeup department head | |
| Zandra Platzek | .... | hair stylist | |
| Gerald Quist | .... | makeup lab foreman | |
| June Westmore | .... | makeup artist (as June Haymore-Pipkin) | |
| Michael Westmore | .... | makeup designer | |
| Michael Burnett | .... | special makeup effects assistant (uncredited) | |
| Lisa Rocco | .... | makeup effects lab technician (uncredited) | |
Art Department | |||
| Nancy Booth | .... | set dresser | |
| Lynn Christopher | .... | assistant art director | |
| Sharlene Ciraolo | .... | lead scenic painter | |
| Edward Eyth | .... | concept designer (as Edward C. Eyth) | |
| Ellen Freund | .... | property manager | |
| Jean Giraud | .... | special designer (as Jean 'Moebius' Giraud) | |
| Joe Griffith | .... | concept designer | |
| Andrew Kennedy | .... | set dresser | |
| Douglas E. Maxwell | .... | lead man | |
| John Hammer Maxwell | .... | set dresser | |
| Claudio Mazzoli | .... | concept designer | |
| Jimy Murphy | .... | set dresser | |
| David J. Negron | .... | storyboard illustrator (as David Negron) | |
| Josh Olson | .... | art department production assistant | |
| Mary K. Perko | .... | art department coordinator | |
| Michael Reinhart | .... | construction foreman | |
| Leo Rijn | .... | lead sculptor | |
| Rachel Rosenthal | .... | production design coordinator | |
| Benjamin Thompson | .... | carpenter | |
| David Touster | .... | property assistant | |
| Douglas Turner | .... | armour construction coordinator | |
| Ron Woods | .... | assistant property master | |
| Curtis Yackel | .... | carpenter | |
Special Effects by | |||
| Arthur Brewer | .... | special effects lead | |
| R.J. Hohman | .... | special effects technician | |
| Robert Hohmen | .... | special effects crew | |
| Daniel Hutten | .... | assistant special effects foreman | |
| Ellen Kitz | .... | special effects supervisor | |
| Karl G. Miller | .... | special effects crew | |
| Malton Right | .... | special effects crew | |
| Larry Roberts | .... | special effects crew | |
| Paulette Smook Marshall | .... | special effects supervisor | |
| Leo Leoncio Solis | .... | special effects assistant | |
| Joe Viskocil | .... | pyro technician (as Joseph Viskocil) | |
| Yancy Calzada | .... | creature mechanics (uncredited) | |
| Edward J. Franklin | .... | prop shop (uncredited) | |
Visual Effects by | |||
| Susan Alpert | .... | model shop coordinator | |
| Maura Alvarez | .... | visual effects animation production assistant | |
| Larz Anderson | .... | visual effects project leader: swords | |
| Michael Backauskas | .... | visual effects editor | |
| Don Baker | .... | visual effects camera | |
| Mat Beck | .... | visual effects camera | |
| Brent Boates | .... | visual effects art director | |
| Laura Buff | .... | visual effects special consultant | |
| Mark Cane | .... | visual effects grip | |
| Anjelica Casillas | .... | visual effects animation production assistant | |
| Glenn Chaika | .... | visual effects animator | |
| Dave Chamberlain | .... | model shop production assistant | |
| Charles Cowles | .... | visual effects optical camera | |
| Philip Crescenzo | .... | visual effects: technical supervisor | |
| Mark Dornfeld | .... | visual effects optical line-up | |
| Richard Edlund | .... | executive visual effects supervisor: Boss Film Studios | |
| Leslie Ekker | .... | model maker | |
| Leslie Ekker | .... | visual effects project leader: flying disks | |
| Robert Eyslee | .... | visual effects chief lighting technician | |
| Leslie Falkinburg | .... | visual effects optical coordinator | |
| Donald Fly | .... | visual effects chief financial officer | |
| Meg Freeman | .... | visual effects animation production assistant | |
| Deborah Gaydos | .... | visual effects animator | |
| Alan Harding | .... | visual effects optical camera | |
| Adam Hill | .... | moldmaker/caster/fabricator/body impressions: weapons, stunt suit, Boss Films | |
| Robert Hippard | .... | visual effects production supervisor | |
| George Jenson | .... | visual effects illustrator | |
| Lisa Krepela | .... | visual effects animation production assistant | |
| Neil Krepela | .... | visual effects matte department supervisor | |
| Mauro Maressa | .... | visual effects animator | |
| Mary Mason | .... | visual effects production coordinator | |
| Pat McClung | .... | visual effects project leader: weapons | |
| Rexford L. Metz | .... | visual effects director of photography: second unit | |
| Dennis Michelson | .... | visual effects editor | |
| Virgil Mirano | .... | visual effects still photographer | |
| Michele Moen | .... | visual effects matte artist | |
| Thaine Morris | .... | visual effects foreman | |
| Bill Neil | .... | visual effects director of photography (as William Neil) | |
| Lisa Neil | .... | visual effects animation coordinator | |
| James Nelson | .... | visual effects production advisor | |
| Eric Peterson | .... | visual effects first assistant photographer | |
| Samuel E. Recinos | .... | visual effects technical animator (as Samuel Recinos) | |
| Chris Regan | .... | visual effects optical supervisor | |
| Pat Repola | .... | visual effects head lab technician (as Patrick Repola) | |
| Eugene P. Rizzardi | .... | visual effects project leader: battle station | |
| Jon Screiber | .... | visual effects special projects assistant (as Jon Schreiber) | |
| Nick Seldon | .... | visual effects project leader: puppets | |
| James Sleeper | .... | visual effects optical camera | |
| Mark Stetson | .... | visual effects model shop supervisor | |
| Michael Sweeney | .... | visual effects optical line-up | |
| Eusebio Torres | .... | visual effects animator | |
| George Trimmer | .... | model maker | |
| Patrick Van Auken | .... | visual effects grip | |
| Paul Van Camp | .... | software programmer | |
| Michael Van Himbergen | .... | visual effects coordinator | |
| Gary Waller | .... | visual effects supervisor (as Garry Waller) | |
| Gene Whiteman | .... | visual effects chief engineer | |
| Terry Windell | .... | visual effects art director | |
| Stefanie Wiseman | .... | visual effects first assistant photographer | |
| Debra Wolff | .... | visual effects editorial production assistant | |
| Matthew Yuricich | .... | visual effects chief matte artist | |
| Stuart Ziff | .... | visual effects project leader: cosmic key | |
| Jon Macht | .... | animation camera operator (uncredited) | |
Stunts | |||
| Bobby Bell | .... | stunts (as Robert N. Bell) | |
| Brad Bovee | .... | stunts (as Bradley J. Bovee) | |
| Janet Brady | .... | stunts | |
| Tony Brubaker | .... | stunts | |
| Brian Burrows | .... | stunts | |
| Doc D. Charbonneau | .... | stunts | |
| Danny Costa | .... | stunts | |
| Charles Croughwell | .... | stunts | |
| Anthony De Longis | .... | stunt double: Mr. Langella | |
| Loren Janes | .... | stunt choreographer | |
| Kent Jordan | .... | stunts | |
| Clint Lilley | .... | stunts | |
| Ben Scott | .... | stunts | |
| John-Clay Scott | .... | stunts | |
| Walter Scott | .... | stunt coordinator | |
| Brian Smrz | .... | stunts | |
| Gregg Smrz | .... | stunts | |
Camera and Electrical Department | |||
| Mark Buckalew | .... | best boy electric | |
| Skip Cook | .... | key grip | |
| Rick Davis | .... | dolly grip | |
| Dan Elsasser | .... | camera operator | |
| Christopher Fenney | .... | electrician | |
| Michael Hofstein | .... | additional cinematographer | |
| Warren Kroeger | .... | best boy | |
| Richard Kuhn | .... | best boy grip | |
| Robert W. McCarty | .... | grip | |
| Ron McCausland | .... | key rigging grip | |
| Bob Myers | .... | grip | |
| Vince Onken | .... | grip | |
| David M. Rakoczy | .... | electrician | |
| Brian H. Reynolds | .... | key grip | |
| Mark Roemmich | .... | grip | |
| James Rosenthal | .... | gaffer | |
| Ken Sax | .... | still photographer | |
| David Schmalz | .... | videographer | |
| Randy Shanofsky | .... | assistant camera | |
| Mark A. Shelton | .... | grip | |
| Don Tomich | .... | electrician | |
| Ric Urbauer | .... | best boy grip | |
| John E. Vohlers | .... | electrician (credit only) | |
Casting Department | |||
| Renee Milliken | .... | casting assistant | |
| Sally Pearle | .... | extras casting | |
Costume and Wardrobe Department | |||
| Allan A. Apone | .... | co-special costume supervisor | |
| John Franzblau | .... | wardrobe production assistant | |
| Carol Kunz | .... | costumer | |
| Lisa Lovaas | .... | costumer | |
| Marcie Olivi | .... | costumer | |
| Maurice Palinski | .... | costumer (as Frank Palinski) | |
| Joseph A. Porro | .... | costumes | |
| Lawrence Richter | .... | wardrobe supervisor | |
| Sharon Swenson | .... | costumer | |
| Isabella B. Van Soest | .... | assistant wardrobe | |
| Mira Zabadowski | .... | assistant wardrobe | |
Editorial Department | |||
| Christopher Cibelli | .... | assistant editor | |
| Sam Citron | .... | second assistant editor | |
| Helen Hahn | .... | negative cutter | |
| James D.R. Hickox | .... | apprentice editor | |
| Omneya 'Nini' Mazen | .... | post-production coordinator (as Omneya Mazen) | |
| Stephen R. Sheridan | .... | color timer | |
Music Department | |||
| Corrie Behrhorst | .... | music coordinator | |
| Bill Conti | .... | orchestrator | |
| Paula Erickson | .... | music supervisor | |
| Ralph Ferraro | .... | orchestrator | |
| Stephen A. Hope | .... | music editor | |
| William Kidd | .... | music supervisor | |
| William Kidd | .... | orchestrator | |
| Stephanie Lee | .... | music coordinator | |
| Bruce Miller | .... | conductor | |
| Bruce Miller | .... | music arranger | |
| Harry Rabinowitz | .... | conductor | |
| Joel Rosenbaum | .... | orchestrator | |
| Dan Wallin | .... | score mixer | |
| Rick Winquest | .... | music mixer assistant | |
Transportation Department | |||
| John Conte | .... | transportation co-captain | |
| Edward Flotard | .... | transportation co-captain | |
| Jimmy Jones | .... | transportation manager | |
| H. William Miller | .... | transportation captain | |
| Joel Renfro | .... | transportation coordinator | |
Other crew | |||
| Stephen Milburn Anderson | .... | location manager (as Steve Anderson) | |
| Wenden K. Baldwin | .... | title designer | |
| Denise Ballantyne | .... | assistant: Mr. Kolar (as Denise Lanzetta) | |
| Fern Baum | .... | development assistant | |
| Arthur Borman | .... | production assistant | |
| Bea Ellen Cameron | .... | intern | |
| Terri Cardinali | .... | design maquettes | |
| Craig Caton | .... | creature crew | |
| Bundy Chanock | .... | set medic | |
| Joe De Reis | .... | design maquettes | |
| Edward J. Franklin | .... | skeletor armory crew | |
| David Gamburg | .... | creative advisor: Mr. Lundgren (as David Gamberg) | |
| Brian Gaughan | .... | production assistant | |
| Adrienne Hamalian-Mangine | .... | script supervisor | |
| Michael Hood | .... | design maquettes | |
| Michael Hosch | .... | lead puppet sculptor | |
| Gretchen Iverson | .... | assistant production coordinator | |
| Karine Jonet | .... | unit publicist | |
| Laine Liska | .... | design maquettes | |
| James D. McGeachy | .... | armour supervisor | |
| Rick Nathanson | .... | production executive | |
| Robert Pederson | .... | unit accountant | |
| Joseph Poma | .... | trainer: Mr. Lundgren (as Josef Poma) | |
| Brent Scrivener | .... | speciality prop builder | |
| Kyle Seidenbaum | .... | title designer | |
| Barbara Slifka | .... | armour production executive | |
| Joe Straw | .... | production accountant | |
| Merie Weismiller Wallace | .... | assistant: Mr. Goddard | |
| Claire Wilson | .... | assistant: Mr. Edlund | |
| Cynthia R. Woodard | .... | location manager | |
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| The Lord of the Rings: The Two Towers | Ewoks: The Battle for Endor | The Lord of the Rings: The Return of the King | The Lord of the Rings: The Fellowship of the Ring | Star Wars |
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Just as some movies that should be great turn out to be awful, some movies that should be awful turn out to be great - Masters of the Universe. Unfortunately, for a film that's based on a cartoon that today's 20-somethings used to watch in the 1980's, none of the said 20-somethings are going to admit to liking it now. Few will give it a chance and realize the direction is good, the acting is good, the music is good, that it's exciting, funny, scary, suitably epic and absolutely action-packed and that it looks fantastic. But Superhero Cinema does. He-Man and the Masters of the Universe was a hugely successful mid-80's cartoon based on a line of action figures. The success of each fed the other, as well as a popular comicbook and loads of other merchandise. Finally in 1987 came the big one: the motion picture.
What looks like suicide at first glance - converting a cartoon based on action figures into a full-length feature - gets more appealing when you look at thes ource material closer. The cartoon is a epic hybrid of fantasy and sci-fi, with ancient castles and sorcerers mixing with laser guns and cyborgs. It also has a very mythic feel, mixing Ancient Greece-era monsters and challenges with fairy tale locations.
There are also hordes of exotic characters - warriors, mutants, monsters, magicians of every description, so the film makers could pick the coolest ones to bring to the screen. The ones they've chosen are He-Man and his arch enemy Skeletor (obviously), amazon-type female warrior Teela and her dad Man-At -Arms, the Sorceress of Grayskull, Skeletor's second in command Evil Lyn (which is always pronounced 'Evil-In'), and Beastman. Added to these are four characters that were created for the film - Gwildor, a dwarf-like inventor, Karg, a cross between Captain Hook and a bat, snake-like Sauron, and Blade, a sword and knife-obsessed slaphead. So that's eleven fantasy characters running about, which is a pretty good total.
Masters of the Universe succeeds because it takes the cartoon and adapts not it's superficial qualities, but it's essence into a movie, turning it into a mature sci-fi/fantasy adventure. This is where so many comic and cartoon based movies fail. They don't adapt their source material properly to make a successful feature film. You need to make the movie a natural progression from what it's based on, altering the look enough so it looks acceptable in real action, altering the characters into real people, choosing actors who can give real performances. It's not simply dressing superstars up as characters from a comic or cartoon, it's re-imagining the ideas as a movie. MotU does this perfectly. You can fault it as a film itself, of course, but you can't fault it as an adaption.
The production design is superb, with some superbly realized sets and costumes. Everything has been adapted to look more realistic on the big screen. The cast give uniformly decent performances. Nobody lets the side down - these are all 3D characters, not cartoons. Dolph Lungren proves he's one of the European bodybuilder brigade who can act. Frank Langella gives an outstanding performance as Skeletor, his powerful presence almost bursting out of the TV and into your living room. Langella gives a shining example to all actors portraying comicbook and cartoon characters in live action. There is a pervading sense of dread whenever he appears, especially during Castle Grayskull sequences, and the script gives him some awesome lines which he delivers with pure evil dripping from his voice.
The monsters are pretty bloody scary, especially for a family film, especially the Beastman (who's had a 'the' added to his name). The sequence where they invade a school gym and chase Julie around it is excellent, far more exciting and scary than similar chases in many horror films (including some of those Courtney Cox has been in). It's also, like the rest of the film, surprisingly violent, as the bad guys attack Julie with swords, claws, laser guns and high velocity darts. That she manages to escape is not unbelievable at all, because of the way the chase is staged - it's just a relief she gets out of there, the goal of any such chase scene. The sheer ammount of bad guys that the small band of heroes has to face adds greatly to the drama.
Setting half of the movie on Earth has it's advantages and disadvantages. It does give the film a human component, and two ordinary teenagers to be pulled into the adventure with. It also makes the monsters scarier - rather than being in a distant galaxy, they are in the neighbourhood, viciously attacking people and destroying whatever they come across. On the other hand, it would have been cool to see some more of the war torn Eternia and the planet's weird inhabitants and locations, but MotU had a relatively small budget, so that sort of stuff was off limit anyway. A little too much time is spent on the almost soap-opera angle of Julie and Kevin, but it helps flesh out their characters to make them believable.
MotU is also packed with action, and we do mean packed. There is an outbreak of violence every 15 minutes or so, usually even less, and there is variety and imagination among the content, unlike many action films, which consist of repetetive shoot outs and nothing more. It could possibly be said that it's quantity over quality, as some of it, particularly the shoot-outs, are badly filmed, and none of the action ever reaches adrenalin pumping. However, it's good enough, in-yer-face and quite exciting to watch, with He-Man taking out hordes of bad guys with his sword, laser beams everywhere, mass destruction and some good old rough and tumble. And all the action grows organically from the story - none of it seems put in simply because the movie needed an action scene at a certain point.
One of MotU's greatet assets is it's atmosphere. The sense of an intergalactic civil war is tangible, as is the sheer menace of the villains, the desperation of the good guys, the growing sense of doom as Skeletor captures the Cosmic Key. There is a cower-behind-the-sofa scariness similar to that of TV's Doctor Who.
If Masters of the Universe was re-released at cinemas this summer, people would realize how good it is compared to the blockbuster summer fare we get these days. And all for $17m, which was hardly anything, even in 1987.