3 out of 4 people found the following comment useful :- Addictive game!, 5 August 2004
Author:
Boba_Fett1138 from Groningen, The Netherlands
This game is very addictive, I kept playing it for hours straight until late
at night but also the fact that you can't save a game when you are in space
contributed to this, at times I just HAD to play on in order not to loose
any game data.
So yes, "Freelancer" is addictive but also quite flawed. Also for instance,
something that extremely bothered me was that you couldn't skip any of the
cut scene's with as a result that at times you had to watch the same few
minute cut scene time after time. A great opportunity for me to multitask to
check my e-mail or have a chat with my friends and more things like that,
while I had to wait for the cut scene to be over.
The story starts of promising but the further you get the more ridiculous it
all gets. Also the game also ends quite abrupt, at least it did so for me.
It is quite obvious that they are hinting at a upcoming sequel. I don't know
if a sequel is in the works at the moment but I am sure that most likely I
will pick one up once it will be released.
The gameplay is very easy! Even for those who are not familiar with flight
games. To put it boldly, every fool can play this game. Yes, some levels are
quite hard and require lots of effort. It took me about 1-2 weeks for me to
finish this game which might be a bit too short. But thank God for the
multi-player option! It allows you to keep playing short missions, just like
the single player game once you have completed it by the
way.
Even though lot's of mission are the same, it just simply stays cool to be
in the middle of the at times massive dogfights.
The graphics are good but just not anything revolutionary or
anything.
Addictive game but beware of its flaws.
7/10
1 out of 1 people found the following comment useful :- New and improved with Super Marrionation!, 28 November 2003
Author:
KNathrak from Utah
I've long been a fanatical Wingnut (Wing Commander fan) even to the point
of actually enjoying the WC movie, a characteristic that will probably get
me flogged by other Wingnuts:). Because of this rabid love of all things
WC
I was anxiously awaiting Freelancer, and planning to upgrade my computer
solely for that reason, since this was the last game that Chris Roberts
initiated before leaving Digital Anvil and it was touted, at least in the
Wing Commander community to be the new incarnation of WC
Privateer.
Anyway the fateful day arrived when the game was released and I quickly
snatched up a copy.
My reaction was: Not too bad.
When you start a new game you do have to sit through the opening
cinematic
that brings you up to speed on events. You are Edison Trent one of the
survivors of a surprise attack on Freeport 7. Unfortunately, your ship was
destroyed with the station and you wound up riding with the other
survivors
to the New York system. So you are short on money, clothes, and
transportation. Because of this you are forced directly into the
storyline,
whereas in Privateer you could cruise around to your heart's content
before
actually starting on the story track. This is perfectly fine since between
story driven missions you can take on any combat or cargo running mission
you like. Once, you progress to a certain experience level it will
activate
the next set of missions in the story. The story itself is pretty standard
Sci Fi fair, but still enjoyable. The only problem I found with it was
that
the CGI actors' lips almost never moved. This was only an issue for about
the first two or three conversations and then my attention was no longer
drawn to their lips. This is pretty acceptable though considering there
are
a lot of cookie cutter conversation scenes for when you pick up jobs,
gossip, or an improved reputation from people in the bars. So the CG
actors
come off like the old Thunderbirds series but it's not much of a
detractor.
The graphics are spectacular as is the environments you can fly through.
There are trade lanes available in the "settled" systems that speed up
travel between planets and stations in the system but you can also explore
the system just using your cruise engine, although the trade lanes do
propel
you faster.
After the storyline is finished you can continue exploring. There are
several unsettled and fringe systems to map and quite a few easter egg
ship's and systems, on one planet I found myself quoting a particular
Charlton Heston film. There are derelict ships in just about every system,
providing a free source for spare parts and commodities. Some of these
derelicts are the only place you can get the most powerful guns in the
game,
although you'll probably be well past the storyline before you can afford
a
ship that can mount such powerful weapons.
Even if you are a die hard space shooter fan it will get a little old
fairly quick, although I still find myself going back to it for a little
relaxation. But the game is surprisingly easy to modify so it's just a
matter of jumping on the Net and downloading one of the many Mods out
there
if you want to liven up.
I my personal opinion, it's perfect just the way it is. The stunning
visuals of the nebulae and planets is worth the price.
Terrific game!, 1 February 2007
Author:
kang-7 from Devon, United Kingdom
I bought this game on eBay having heard that it was a similar game to
Elite. The gameplay is indeed very similar, and is very addictive. Once
I'd played it a couple of times, I immediately went back on eBay and
bought copies for all my kids so they could join in the fun too.... I
have played this game right through and the storyline makes it feel as
if you are actually in a movie, it's brilliant. If you have trouble
feeling free to explore because of the restrictive nature of the
storyline in the single-player game, simply set up a Freelancer server
on your own PC (easy to do and the software is included) and play to
your heart's content. There are still a huge number of Freelancer
servers on the Internet, so multiplayer is no problem and is not all
that threatening, because you don't often meant other players unless
you want to. So go get a copy of this game, learn it by playing the
single-player campaign, then set up an online presence and enjoy
yourself. The depth of this game is staggering, with huge systems to
explore and wrecks to find, as well as all sorts of other things to
discover - hidden planets, wormholes, secret bases, the list is nearly
endless. Fantastic game and especially as you can get it for a couple
of quid on eBay. Get one with the full written manual if you can (blue
box, not Xplosiv red box), it's loads better!
Excellent game that comes just short of being revolutionary, 10 January 2006
Author:
depris from Philadelphia
This is one of the Chris Roberts titles, he's the same designer behind
the Privateer/Wing Commander Series. Not only is Chris Roberts quite
the visionary but he's also one of the few people that still makes
offerings into the non-linear Space RPG genre.
Freelancer is the sequel to Starlancer, both of which were sequels (in
spirit) to the Privateer/Wing Commander series. The game starts off
with an intriguing story that just pulls you in. From the beginning
you're free to do missions, explore (which the game rewards via hidden
bases, planets, jump holes, mining, and abandoned ships etc.) and you
can land on almost every ship/base/outpost/planet/etc. in the game.
When you land somewhere you're free to purchase ships, many different
kinds of commodities for trading, take on jobs, talk in the bar, read
the news, buy equipment etc.
Thats just a brief summary of all the good things this game has to
offer. Now onto the bad. The story, while excellent, begins to go
downhill about half way through. It feels rushed and the ending was a
bit cliché. The first half is definitely the most intriguing. Some
features weren't completed as designed and you can tell that the team
was probably pressured to ship despite the loose ends. Namely the
reputation system, the minor character cut scenes and dialogue, and non
storyline jobs. The minor character cut scenes (talking to people in
the bar) gets very repetitive, I would have liked to see a feature that
lets you skip those and get right to the text of what they have to say.
The reputation system works in relation to the story however it's
importance after that dwindles..part of it ties into your ability to
take on missions after you complete the story. The missions you're able
to take are all exactly the same. They are basically combat missions
with the names changed. I would have liked to have seen exploration,
shipping, spying/espionage, investigative, scientific, and other types
of diverse missions. It would have added much more to the
re-playability of this already re-playable game. Because you're limited
on the types of jobs you can take, you tend not to care about your
reputation hence the fun kind of ends. It would have also been cool if
you could buy you're own base or something along those lines which
would have added to re-playability.
Despite it's shortcomings, which become obvious during game play, this
title is still very much excellent and if you're into space at all
you'll enjoy this one. It's definitely immersive. Hopefully Chris
Roberts won't give up, because only he has the vision to combine next
generation features with Hollywood quality storytelling and cinematics.
Solid performance from this title..., 15 January 2005
Author:
Savant from Toronto, Canada
While there certainly are aspects that can be improved on in
Freelancer, that can be said about any game.
First off, it should be noted, Freelancer does not support a joystick
even though you are flying a spaceship. All movements are supported
through keyboard and mouse. While this can take a little getting used
to, you are free to remap your controls to suit your style. I feel the
use of mouse controls allows for greater accuracy, although some people
may disagree. The game does give you the choice of flying via 3rd
person view or 1st person view. I find 1st person view to be more
enjoyable, and you'll find that the sounds from the ship are more
distinct in this view.
One of the mistakes I think some people make is trying to 'rush'
through the story in the game. I believe that the faster you try and
rush the story, the less satisfying it will be. This game is designed
to be peeled open like the layers of an onion. It's meant to be
explored and enjoyed. Think of it like a cross between a flight
simulator and a combat flight simulator. The extent of combat you face
can often be dictated by your choices. Take time to explore.
Although there is no 'skill' setting, you can impact the difficulty by
the choices you make. Some lasers fire at a fast speed, but do low
damage, good for a player that isn't that good a shot since they can
fire more often without running out of energy. Alternately, you can
choose a low speed/high damage laser, but if you miss too many shots
you'll find your batteries drained before your enemy has been killed.
You can also choose to play as an 'enemy of the state' by befriending
outlaws and attacking law enforcement. Since the major routes are
primarily controlled by legitimate agencies, a life of crime will mean
more fights with the law and a greater need to find 'back routes'
between locations.
Missiles are also an option in your load-outs, but this too will impact
the game's pace. If you choose to use missiles, the game will progress
slower because you will be spending money to restock them after a
fight. If you want a 'faster' story progression, choose a load-out that
sticks to energy weapons.
Overall I found the graphics to be stunning, and considering that this
game was released in 2003, CPUs and video cards will render beautifully
even at higher settings.
They certainly didn't skimp on voice talent, as there are many well
known actors that do voice work in the game. Here's a short list of
some you may recognize:
Christopher Lee - Lord of the Rings (Saruman) | John Rhys-Davies Lord
of the Rings (Gimli) | George Takei - Star Trek (Sulu) | Kenneth Mars -
Malcolm in the Middle (Otto Mannkusser) | Xander Berkeley - '24'
(George Mason) | Maurice LaMarche - Futurama (Morbo/Lt. Kif/Kroker) |
Tony Jay - Reboot (Megabyte) | Charles Shaughnessy - The Nanny (Maxwell
Sheffield) | Michael T. Weiss - The Pretender (Jarod)
There are plenty of other voice talent actors that you may recognize
from other popular games as well.
One aspect of the game that lends itself to flexibility is that the
story will 'wait' for as long as you want it to. Want to do more
exploring? Just avoid triggering the next part of the story. There is
no time limit when the game tells you that you need to meet a
character, so take your time.
Is there a downside? Sure. I found that some aspects of the game can
become repetitious, especially the choices of 'job' missions. However,
the jobs are not really meant to be the 'meat' of the game, they are
mainly a method to make you money. I would have liked to see more done
to include escort missions and such, but I can imagine this would have
required more coding.
In the end it's certainly good value for the money if you like a game
that you can take your time to explore.
A Terrace on the foundations of a Mansion, 22 April 2003
Author:
Jack Doyle from Portsmouth, Britain
Freelancer is the greatest game that never was. Chris Roberts original
idea
was for a huge fully dynamic universe were your actions could in one
system
could affect another system eg pirating all the gold going to New Berlin
thus increasing the price of gold on New Berlin. Unfortunately after
microsoft bought digital anvil in order to get its hands on freelancer
they
became impatience with Roberts and sacked him
his number 2 took over and sped up production abandoning alot of the stuff
that should have been in the game, Scripted sub missions, subplots,
upgrades
to the sensors, the ability to actually join a group rather than just
freelancer, and most importantly the ability to actually affect the
universe
in any real way.
However it is a good game just not what it should have been. they laid the
foundations of a mansion but only built a terrace on top. a missed
opportunity. lets hope they make a wing commander 6
0 out of 1 people found the following comment useful :- Simple to play, and a great variety! 8/10, 6 December 2005
Author:
lukepic123 from United Kingdom
Fun, great fun but i played all the missions under 3 or 4 hours because
they are very short.
I like the multiplayer, i got tones of computers and when i link them
up its fun to play with friends! The formation thing works well and
gets you around the universe fast!
What kind of a name is Edison Trent?
Apart from the main character's slightly lame name its a good game and
the graphics are good too
Gameplay: 6/10 (gets stuck from time to time) Graphics: 9/10 (Good,
very impressive when put on high settings) Sound: 8/10 (Nice sound)
Ease of control: 10/10 (you can control your man and ship well)
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3 out of 4 people found the following comment useful :-

Addictive game!, 5 August 2004
Author: Boba_Fett1138 from Groningen, The Netherlands
This game is very addictive, I kept playing it for hours straight until late at night but also the fact that you can't save a game when you are in space contributed to this, at times I just HAD to play on in order not to loose any game data.
So yes, "Freelancer" is addictive but also quite flawed. Also for instance, something that extremely bothered me was that you couldn't skip any of the cut scene's with as a result that at times you had to watch the same few minute cut scene time after time. A great opportunity for me to multitask to check my e-mail or have a chat with my friends and more things like that, while I had to wait for the cut scene to be over.
The story starts of promising but the further you get the more ridiculous it all gets. Also the game also ends quite abrupt, at least it did so for me. It is quite obvious that they are hinting at a upcoming sequel. I don't know if a sequel is in the works at the moment but I am sure that most likely I will pick one up once it will be released.
The gameplay is very easy! Even for those who are not familiar with flight games. To put it boldly, every fool can play this game. Yes, some levels are quite hard and require lots of effort. It took me about 1-2 weeks for me to finish this game which might be a bit too short. But thank God for the multi-player option! It allows you to keep playing short missions, just like the single player game once you have completed it by the way.
Even though lot's of mission are the same, it just simply stays cool to be in the middle of the at times massive dogfights.
The graphics are good but just not anything revolutionary or anything.
Addictive game but beware of its flaws.
7/10
1 out of 1 people found the following comment useful :-
New and improved with Super Marrionation!, 28 November 2003
Author: KNathrak from Utah
I've long been a fanatical Wingnut (Wing Commander fan) even to the point of actually enjoying the WC movie, a characteristic that will probably get me flogged by other Wingnuts:). Because of this rabid love of all things WC I was anxiously awaiting Freelancer, and planning to upgrade my computer solely for that reason, since this was the last game that Chris Roberts initiated before leaving Digital Anvil and it was touted, at least in the Wing Commander community to be the new incarnation of WC Privateer.
Anyway the fateful day arrived when the game was released and I quickly snatched up a copy.
My reaction was: Not too bad.
When you start a new game you do have to sit through the opening cinematic that brings you up to speed on events. You are Edison Trent one of the survivors of a surprise attack on Freeport 7. Unfortunately, your ship was destroyed with the station and you wound up riding with the other survivors to the New York system. So you are short on money, clothes, and transportation. Because of this you are forced directly into the storyline, whereas in Privateer you could cruise around to your heart's content before actually starting on the story track. This is perfectly fine since between story driven missions you can take on any combat or cargo running mission you like. Once, you progress to a certain experience level it will activate the next set of missions in the story. The story itself is pretty standard Sci Fi fair, but still enjoyable. The only problem I found with it was that the CGI actors' lips almost never moved. This was only an issue for about the first two or three conversations and then my attention was no longer drawn to their lips. This is pretty acceptable though considering there are a lot of cookie cutter conversation scenes for when you pick up jobs, gossip, or an improved reputation from people in the bars. So the CG actors come off like the old Thunderbirds series but it's not much of a detractor.
The graphics are spectacular as is the environments you can fly through. There are trade lanes available in the "settled" systems that speed up travel between planets and stations in the system but you can also explore the system just using your cruise engine, although the trade lanes do propel you faster.
After the storyline is finished you can continue exploring. There are several unsettled and fringe systems to map and quite a few easter egg ship's and systems, on one planet I found myself quoting a particular Charlton Heston film. There are derelict ships in just about every system, providing a free source for spare parts and commodities. Some of these derelicts are the only place you can get the most powerful guns in the game, although you'll probably be well past the storyline before you can afford a ship that can mount such powerful weapons.
Even if you are a die hard space shooter fan it will get a little old fairly quick, although I still find myself going back to it for a little relaxation. But the game is surprisingly easy to modify so it's just a matter of jumping on the Net and downloading one of the many Mods out there if you want to liven up.
I my personal opinion, it's perfect just the way it is. The stunning visuals of the nebulae and planets is worth the price.
Terrific game!, 1 February 2007

Author: kang-7 from Devon, United Kingdom
I bought this game on eBay having heard that it was a similar game to Elite. The gameplay is indeed very similar, and is very addictive. Once I'd played it a couple of times, I immediately went back on eBay and bought copies for all my kids so they could join in the fun too.... I have played this game right through and the storyline makes it feel as if you are actually in a movie, it's brilliant. If you have trouble feeling free to explore because of the restrictive nature of the storyline in the single-player game, simply set up a Freelancer server on your own PC (easy to do and the software is included) and play to your heart's content. There are still a huge number of Freelancer servers on the Internet, so multiplayer is no problem and is not all that threatening, because you don't often meant other players unless you want to. So go get a copy of this game, learn it by playing the single-player campaign, then set up an online presence and enjoy yourself. The depth of this game is staggering, with huge systems to explore and wrecks to find, as well as all sorts of other things to discover - hidden planets, wormholes, secret bases, the list is nearly endless. Fantastic game and especially as you can get it for a couple of quid on eBay. Get one with the full written manual if you can (blue box, not Xplosiv red box), it's loads better!
Excellent game that comes just short of being revolutionary, 10 January 2006
Author: depris from Philadelphia
This is one of the Chris Roberts titles, he's the same designer behind the Privateer/Wing Commander Series. Not only is Chris Roberts quite the visionary but he's also one of the few people that still makes offerings into the non-linear Space RPG genre.
Freelancer is the sequel to Starlancer, both of which were sequels (in spirit) to the Privateer/Wing Commander series. The game starts off with an intriguing story that just pulls you in. From the beginning you're free to do missions, explore (which the game rewards via hidden bases, planets, jump holes, mining, and abandoned ships etc.) and you can land on almost every ship/base/outpost/planet/etc. in the game. When you land somewhere you're free to purchase ships, many different kinds of commodities for trading, take on jobs, talk in the bar, read the news, buy equipment etc.
Thats just a brief summary of all the good things this game has to offer. Now onto the bad. The story, while excellent, begins to go downhill about half way through. It feels rushed and the ending was a bit cliché. The first half is definitely the most intriguing. Some features weren't completed as designed and you can tell that the team was probably pressured to ship despite the loose ends. Namely the reputation system, the minor character cut scenes and dialogue, and non storyline jobs. The minor character cut scenes (talking to people in the bar) gets very repetitive, I would have liked to see a feature that lets you skip those and get right to the text of what they have to say. The reputation system works in relation to the story however it's importance after that dwindles..part of it ties into your ability to take on missions after you complete the story. The missions you're able to take are all exactly the same. They are basically combat missions with the names changed. I would have liked to have seen exploration, shipping, spying/espionage, investigative, scientific, and other types of diverse missions. It would have added much more to the re-playability of this already re-playable game. Because you're limited on the types of jobs you can take, you tend not to care about your reputation hence the fun kind of ends. It would have also been cool if you could buy you're own base or something along those lines which would have added to re-playability.
Despite it's shortcomings, which become obvious during game play, this title is still very much excellent and if you're into space at all you'll enjoy this one. It's definitely immersive. Hopefully Chris Roberts won't give up, because only he has the vision to combine next generation features with Hollywood quality storytelling and cinematics.
Solid performance from this title..., 15 January 2005
Author: Savant from Toronto, Canada
While there certainly are aspects that can be improved on in Freelancer, that can be said about any game.
First off, it should be noted, Freelancer does not support a joystick even though you are flying a spaceship. All movements are supported through keyboard and mouse. While this can take a little getting used to, you are free to remap your controls to suit your style. I feel the use of mouse controls allows for greater accuracy, although some people may disagree. The game does give you the choice of flying via 3rd person view or 1st person view. I find 1st person view to be more enjoyable, and you'll find that the sounds from the ship are more distinct in this view.
One of the mistakes I think some people make is trying to 'rush' through the story in the game. I believe that the faster you try and rush the story, the less satisfying it will be. This game is designed to be peeled open like the layers of an onion. It's meant to be explored and enjoyed. Think of it like a cross between a flight simulator and a combat flight simulator. The extent of combat you face can often be dictated by your choices. Take time to explore.
Although there is no 'skill' setting, you can impact the difficulty by the choices you make. Some lasers fire at a fast speed, but do low damage, good for a player that isn't that good a shot since they can fire more often without running out of energy. Alternately, you can choose a low speed/high damage laser, but if you miss too many shots you'll find your batteries drained before your enemy has been killed.
You can also choose to play as an 'enemy of the state' by befriending outlaws and attacking law enforcement. Since the major routes are primarily controlled by legitimate agencies, a life of crime will mean more fights with the law and a greater need to find 'back routes' between locations.
Missiles are also an option in your load-outs, but this too will impact the game's pace. If you choose to use missiles, the game will progress slower because you will be spending money to restock them after a fight. If you want a 'faster' story progression, choose a load-out that sticks to energy weapons.
Overall I found the graphics to be stunning, and considering that this game was released in 2003, CPUs and video cards will render beautifully even at higher settings.
They certainly didn't skimp on voice talent, as there are many well known actors that do voice work in the game. Here's a short list of some you may recognize:
Christopher Lee - Lord of the Rings (Saruman) | John Rhys-Davies Lord of the Rings (Gimli) | George Takei - Star Trek (Sulu) | Kenneth Mars - Malcolm in the Middle (Otto Mannkusser) | Xander Berkeley - '24' (George Mason) | Maurice LaMarche - Futurama (Morbo/Lt. Kif/Kroker) | Tony Jay - Reboot (Megabyte) | Charles Shaughnessy - The Nanny (Maxwell Sheffield) | Michael T. Weiss - The Pretender (Jarod)
There are plenty of other voice talent actors that you may recognize from other popular games as well.
One aspect of the game that lends itself to flexibility is that the story will 'wait' for as long as you want it to. Want to do more exploring? Just avoid triggering the next part of the story. There is no time limit when the game tells you that you need to meet a character, so take your time.
Is there a downside? Sure. I found that some aspects of the game can become repetitious, especially the choices of 'job' missions. However, the jobs are not really meant to be the 'meat' of the game, they are mainly a method to make you money. I would have liked to see more done to include escort missions and such, but I can imagine this would have required more coding.
In the end it's certainly good value for the money if you like a game that you can take your time to explore.
A Terrace on the foundations of a Mansion, 22 April 2003
Author: Jack Doyle from Portsmouth, Britain
Freelancer is the greatest game that never was. Chris Roberts original idea was for a huge fully dynamic universe were your actions could in one system could affect another system eg pirating all the gold going to New Berlin thus increasing the price of gold on New Berlin. Unfortunately after microsoft bought digital anvil in order to get its hands on freelancer they became impatience with Roberts and sacked him his number 2 took over and sped up production abandoning alot of the stuff that should have been in the game, Scripted sub missions, subplots, upgrades to the sensors, the ability to actually join a group rather than just freelancer, and most importantly the ability to actually affect the universe in any real way. However it is a good game just not what it should have been. they laid the foundations of a mansion but only built a terrace on top. a missed opportunity. lets hope they make a wing commander 6
0 out of 1 people found the following comment useful :-
Simple to play, and a great variety! 8/10, 6 December 2005
Author: lukepic123 from United Kingdom
Fun, great fun but i played all the missions under 3 or 4 hours because they are very short.
I like the multiplayer, i got tones of computers and when i link them up its fun to play with friends! The formation thing works well and gets you around the universe fast!
What kind of a name is Edison Trent?
Apart from the main character's slightly lame name its a good game and the graphics are good too
Gameplay: 6/10 (gets stuck from time to time) Graphics: 9/10 (Good, very impressive when put on high settings) Sound: 8/10 (Nice sound) Ease of control: 10/10 (you can control your man and ship well)
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