In 2499 in the Koprulu sector, a ferocious collective race known as the Zerg arrives to massacre the exiled human colonies while a highly advanced race, the Protoss, intervenes to exterminate the Zerg.


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1 win & 1 nomination. See more awards »


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Cast overview, first billed only:
Glynnis Talken ...
Sarah Kerrigan (voice)
Tassadar (voice)
Aldaris (voice)
Bill Roper ...
Fenix / Zasz / Vulture / Goliath (voice)
Glenn Stafford ...
SCV / Wraith / Carrier / Zerg (voice)
Chris Metzen ...
Battlecruiser / Ghost / Marine (voice)
Matthew Samia ...
Cerberus Commander / Scout (voice) (as Matt Samia)
Jason Hayes ...
Science Vessel (voice)
Tiffany Hayes ...
Adjutant (voice)
Tracy W. Bush ...
Arbiter (voice)
Allen Adham ...
Zealot (voice)
Paul W. Sams ...
Magistrate Collins (voice)
Jorge Rivero ...
Harley D. Huggins II ...
Lester (voice) (as Harley Huggins II)


In the far future, you play, in turn, three opposing sides of an interplanetary war. First, you play the humans as you are forced to fight your own kind in rebellion even while the evil Zerg are advancing on you. Then you play the Zerg has they make their pitiless conquest across the galaxy. Finally, you play a leader of the Protoss, an advanced race which is determined to defeat the Zerg, but to do so will require civil war with their own kind and an alliance with the human rebels from the human section. Written by Kenneth Chisholm <>

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The only allies... are enemies See more »


Action | Sci-Fi


T | See all certifications »

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Release Date:

1 April 1998 (USA)  »

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Did You Know?


The female, cybernetic guide for Terran game play is loosely designed from the artwork of H.R. Giger. See more »


The Overmind: Now shall the events set into motion so long ago be made complete. For the Protoss, too, were created by the Xel'Naga. They were the first creation, gifted with a purity of form. And we were the second creation, blessed with a purity of essence. Indeed, our two species are but opposite facets of a greater whole. Soon shall our two races be made as one. Thenceforth shall all feel the wrath of the eternal Swarm... For the hour of judgement has come!
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Referenced in Warcraft III: Reign of Chaos (2002) See more »

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User Reviews

Manages to out-do one of the most addictive games ever...
9 August 2000 | by (Toronto, Canada) – See all my reviews

What seems like eons ago now, I used to invite myself over to my best friend's house at least twice a week just to play WarCraft. I was completely taken by the whole bird's-eye-view-real-time-war-strategy thing. I soon became a master of defensive formations. Then came Command & Conquer. It was ok, but somehow lacked the addictiveness for me (it also didn't help that it was nearly impossible to cheat!). After that, WarCraft 2, which seemed a little more cartoony than its predecessor, but was no less addictive, and the numerous new characters, including the one-of-a-kind heroes, were a very welcome change. What made it even better was the built-in map editor feature, and, more than the icing on the cake -something more like an entire new layer to the cake- the fact that it was the most fun, most addictive multiplayer game ever.

Then came StarCraft.

Where WarCraft 2 had two races to choose from, StarCraft has three. Where every WarCraft 2 character had its equivalent character in the other race, StarCraft's three races are so distinct and so painstakingly designed that it's practically impossible to draw any parallels whatsoever. Where WarCraft 2's storyline was excessively simple, and the Orc and Human campaigns were concurrent (that is, they're just two different perspectives on the same story, happening at the same time), StarCraft's storyline is as rich and detailed as a sci-fi novel, full of dissention, assassination, and alliances made and broken. Further, in StarCraft, the campaigns are meant to be played in a specific order, because they are not concurrent, but rather entirely different chapters in this wonderful complex story.

The multiplayer aspect of StarCraft is the best part of all. StarCraft, like WarCraft 2, has a built-in map editor, although it is more difficult to use, simply because the game is more complex. Unlike WarCraft 2, StarCraft includes everything you need (except an internet connection) to join the exciting world of on-line StarCraft gaming on ''.

I first played StarCraft at another friend's house, from 1 a.m. to 3 a.m. in the morning. Suffice to say I was too tired to figure out what was going on, and was baffled by all the complexities of the game. A week later I said 'Give me your copy of StarCraft so we can play online'. And the rest is history. Once again, just like with WarCraft and WarCraft 2, I'm not much good at strategic attack, but I've become an expert at defensive formations. Once again, I prefer to use humans - I suppose I understand their technology better than aliens or Orcs. Blizzard scored another winner with StarCraft, and as technology gets better and people's hard drives get bigger, many aspects of computer games improve accordingly: StarCraft has better sound, more in-game sounds, a longer storyline, better between-level graphics, more between-level videos, more characters, more races, more buildings to construct, more upgrades to make, etc.

In closing: buy this game. (And the Brood War expansion ... I don't know where I would be without my medics and my nukes!)

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