Katee Sackhoff talks about what it's like to be a part of "Star Wars: Rebels" and reveals the inspiration for her character on "The Flash." Plus, we get our Jedi on and learn how to wield a lightsaber.
Blade finds himself alone surrounded by enemies, fighting an up hill battle with the vampire nation and now humans. He joins forces with a group of vampire hunters whom call themselves the Nightstalkers. The vampire nation awakens the king of vampires Dracula from his slumber with intentions of using his primitive blood to become day-walkers. On the other side is Blade and his team manifesting a virus that could wipe out the vampire race once and for all. In the end the two sides will collide and only one will come out victorious, a battle between the ultimate vampire whom never knew defeat, facing off against the greatest vampire slayer. Written by
Even though it's the third movie in the Blade series, this was the first movie to have the Marvel Studios logo at the beginning of the movie (Blade is a Marvel comics superhero). See more »
As the vampires get out of the helicopter in Iraq one holds an M60 Light Machine Gun, a belt fed weapon but the weapon does not have any ammunition link going into it. There is no belts of ammo anywhere on the vampire and nowhere for him to carry it. Why carry a weapon with no ammunition? See more »
In the movies, Dracula wears a cape, and some old English guy always manages to save the day at the last minute with crosses and holy water. But everybody knows the movies are full of shit. The truth is, it started with Blade, and it ended with him. The rest of us were just along for the ride.
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There's a quick scene at the end of the credits of Blade speeding off to the next battle. See more »
Whether it be intentionally or incidentally writer/director David S. Goyer succeeds in amalgamating the visual style of the two previous Blade films by making Blade: Trinity a sleek but raw actioner.
The problem is Blade is not an action franchise. It's a vampire franchise. Both Guillermo del Toro and Stephen Norrington understood this. Vampires can be sexy, scary, enticing, and downright brutal, all at the same time. But the vampires in Blade: Trinity are sissies. They're pissy, corny, spent, and essentially useless. They're not sexy, scary, or smart. They're just boring. And thus, there is no sense of horror, or danger, or urgency, or mystery. You never wonder if Blade will come out on top. You know he will and you can pretty much guess how before it happens.
Snipes' kung-fu-movieesque silent hero routine has grown tired. His character in this film lacks any real depth or complexity. Snipes is utterly boring unless he's kicking the crap out of someone, or at least threatening to.
Instead of developing the characters he already has Goyer keeps introducing new ones. Much like in the previous film, Blade soon finds himself surrounded by a new group of allies to whom his disdains. But instead of vampires, this time around it's a bunch of wise cracking teenagers. Each one more clichéd and uninteresting than the next.
And what should have been the highlight of the film, Goyer also manages to ruin. Through some broad stroke of banality Goyer even succeeds in making Dracula, the most favored and well known vampire in the history of literature and cinema, completely dull.
Goyer implements too many different and contradictory ideas into a single film. And the result is a film that's visually impressive but narratively clunky.
Many of Goyer's ideas, while contrived, aren't that bad. I mean. A group of wise cracking teenage vampire hunters isn't a bad idea. It might work as it's own film but it simply doesn't work in the context of the Blade universe.
Despite enthusiastic performances by much of the cast and Wesley Snipes' strong presence Blade: Trinity fails due to underdeveloped characters and an unfocused plot.
Lackluster writing and directing aside, this film still looks really, really good. Apparently the only people who really brought their A-game are cinematographer Gabriel Beristain, the entire art department, and visual effects team. Kudos to them all.
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