Two hard-partying brothers place an online ad to find the perfect dates for their sister's Hawaiian wedding. Hoping for a wild getaway, the boys instead find themselves out-hustled by an uncontrollable duo.
When their new next-door neighbors turn out to be a sorority even more debaucherous than the fraternity previously living there, Mac and Kelly team with their former enemy, Teddy, to bring the girls down.
As the war of Panem escalates to the destruction of other districts, Katniss Everdeen, the reluctant leader of the rebellion, must bring together an army against President Snow, while all she holds dear hangs in the balance.
In a world divided by factions based on virtues, Tris learns she's Divergent and won't fit in. When she discovers a plot to destroy Divergents, Tris and the mysterious Four must find out what makes Divergents dangerous before it's too late.
Katniss Everdeen voluntarily takes her younger sister's place in the Hunger Games: a televised competition in which two teenagers from each of the twelve Districts of Panem are chosen at random to fight to the death.
'Nerve' is about an online dare game, in which people give participants anonymous dares for money. The participants compete with each other to win the grand prize as the dares get tougher. Things get worse when the tasks get increasingly dangerous and lives are at stake. Written by
At one point, Ian weaves in and out of the traffic whilst blindfolded, steering left and right to avoid the cars, without any audible instructions from Vee. But he clearly states a couple moments before that she is in charge and to lean into turns. So she didn't have to voice him verbal directions, she was controlling the motorcycle. See more »
[singing Wu Tang Clan]
Dollar... dollar bill you all
[On her older brother]
In the fall I'll be older than my older brother
See more »
In the closing credits, at 01:28:39 It says "Based on the novel by Jeanne Ryan". They then show the first several paragraphs of Dickens' "Great Expectations". See more »
I found the central concept of Nerve ingenious, and it seems unbelievable that something like that doesn't already exist. However, the screenplay (based on a homonym novel by Jeanne Ryan) loses credibility with an alarming quickness, making the provocative ethic dilemmas of the game become a series of whims designed to generate drama and suspense which rarely feel authentic. Nevertheless, Nerve didn't bore me due to the dynamic direction from Henry Joost and Ariel Schulman and the adequate performances from Emma Roberts and Dave Franco. However, as I previously said, Nerve gets increasingly improbable with every new detail revealed. To start with, the game doesn't seem economically sustainable; its creators give away hundreds of dollars, and they must keep a considerable technological infrastructure to satisfy the clients (I guess so), in exchange for relatively cheap subscriptions. And, well, let's not even deal with the theme of the game legality, its omnipotent "data mining" algorithms and the total absence of cops during the most spectacular "feats" of the players (except when they are necessary to complicate the plot, naturally). But even leaving aside the huge logical holes and technological exaggerations, the main problem lies on the reaction the main characters; instead of being realistic characters trapped into an unusual situation, we have pre-fabricated puppets to fill in the requirements of the screenplay. I guess I shouldn't be surprised; a visit to Amazon confirmed the fact that Nerve is based on a "young adult" novel... in other words, it competes in the same market as The Hunger Games, The Maze Runner, Divergent, I Am Number Four, Beautiful Creatures, The Host (2013), The Giver, Warm Bodies, Blood and Chocolate, Jumper and other ones which borrowed fantasy, science fiction or horror concepts in order to add them to simpleton tales with obligatory romantic tangents and wide doses of juvenile drama. Anyway, taking it on its own, I found Nerve moderately entertaining but forgettable, appealing to the digital obsessions of the juvenile audience in order to "connect" on a more emotional level (we already know that life experiences are valid only if they are registered on video or some shape of social network). And we were complaining about Pokemon Go...
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