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Illumination’s Super Mario Bros. movie slated for release in 2022

Back in February of last year it was announced that video game giant Nintendo is getting back into the movie business, teaming with Illumination Entertainment for an animated Super Mario Bros. film.

In November, it was confirmed that the project is moving ahead and that Illumination will be working closely with Mario creator Shigeru Miyamoto on the film, and now comes word from Nintendo president Shuntaro Furukawa that the animated feature will be released into cinemas in 2022.

That will be 29 years after Mario’s first big screen outing, when Bob Hoskins and John Leguizamo starred as Mario and Luigi in the disastrous Super Mario Bros. live action movie – the film responsible for Nintendo cutting itself off from Hollywood in the first place.

Details on Super Mario Bros. are being kept tightly under wraps, but we do know that it is being produced by Chris Meledandri, the founder and CEO of Illumination.
See full article at Flickeringmyth »

20 Hidden Details In The Original Super Mario Bros. That Only Super Fans Noticed

One of the most influential video games of all time, Super Mario Bros. was released back in 1985 for the Famicom and Nintendo Entertainment System. While many regard the game as the beginning of the Nintendo boom, Super Mario Bros. was actually going to be the last cartridge game released on the Famicom, which was moving toward a disk operating system. Of course, the extreme popularity of the game not only reignited interest in cartridge games, but in video gaming as a whole. Super Mario Bros. was directed by Shigeru Miyamoto and served as a sequel to his 1983 arcade game. This latest installment popularized the platformer, which found the player moving from left to right across the screen while avoiding various obstacles and enemies along the way. While it's easy to take this type of gameplay for granted today, the impact that Super Mario Bros. had on popular culture and the
See full article at Screen Rant »

Super Mario Bros. Animated Movie Targets 2022 Release Date

Super Mario Bros. Animated Movie Targets 2022 Release Date
Shigeru Miyamoto is on board for Illumination's animated Super Mario Bros. movie, which is targeting a 2022 arrival date. The studio behind Despicable Me announced late last year that they were planning to make an animated movie about the iconic plumbers, which has now been put in priority development by Illumination. The plumbers received their own movie back in 1993, but the results were less than enthusiastic upon its release, with many deeming it one of the worst movies ever made. That sentiment has been echoed by the cast and crew who worked on the original Super Mario Bros.

Illumination founder Chris Meledandri likes the idea that the first attempt at a Super Mario Bros. live action movie failed so badly. The producer enjoys a good challenge, and this will certainly be pretty tough to do, especially since the first movie was such a bomb. Meledandri had this to say about bringing Super Mario Bros.
See full article at MovieWeb »

New Information on The Upcoming Super Mario Bros. Animated Movie

New Information on The Upcoming Super Mario Bros. Animated Movie
Earlier this year it was announced that Nintendo and Illumination Entertain would team up to develop a CG animated film adaptation of Super Mario Bros. This would be the first film that Nintendo has allowed to be developed since the 1993 Super Mario Bros. film which was an awesomely epic failure. It bombed so hard that Nintendo hasn’t wanted to make a movie based on one of their properties since.

That has now changed and they are going to give it another shot! Today we have some new information to share with you regarding the film thanks to Variety, who recently talked to Illumination founder Chris Meledandri.

When talking about taking on the challenge of bring Super Mario Bros. to life again, Meledandri said:

“I like that this was not done well the first time. I think that’s more exciting or more worthy than simply making another version of
See full article at GeekTyrant »

Inside Illumination’s Plans for Animated ‘Super Mario Bros.’ Movie

  • Variety
Illumination founder Chris Meledandri wants to make an animated version of “Super Mario Bros.” and Variety has the inside scoop on his plans for bringing the Mushroom Kingdom to the multiplexes.

It’s a daunting challenge. The classic Nintendo game about a pair of Italian plumbers who must rescue Princess Peach from the villainous Bowser has already inspired a critically reviled 1993 movie — it’s a film so bad that John Leguizamo said he and co-star Bob Hoskins drank whiskey between takes to dull the pain. Hoskins was slightly more judicious, saying it was one of the worst movies he ever made.

Meledandri, who is the producer behind “Despicable Me” and “The Secret Life of Pets,” relishes the challenge of adapting a property that previously suffered a bumpy transition from game console to the big screen.

“I like that this was not done well the first time,” he said. “I think
See full article at Variety »

Castlevania Producer Developing A Legend Of Zelda TV Series

It seems to be the common consensus that season 2 of Netflix’s Castlevania is a huge improvement over the first. And now, Executive Producer Adi Shankar might be moving on to perhaps the best-loved and most critically acclaimed franchise in gaming history: The Legend of Zelda.

Shankar posted on Instagram on Monday that he was “working with an iconic Japanese gaming company to adapt one of their iconic video games series into a series.” First appearing on the Nintendo Entertainment System in 1987, Shigeru Miyamoto’s original classic, The Legend of Zelda has spawned numerous sequels and spinoffs, releasing on practically every Nintendo system to date.

If this were to go ahead, Shankar would be adapting the series currently on a high, with the 2017 release of The Legend of Zelda: Breath of the Wild receiving multiple game of the year awards as well as selling absolute gangbusters. But while Castlevania comes with a cast of characters,
See full article at We Got This Covered »

Castlevania producer to adapt The Legend of Zelda as TV series

According to The Wrap, Castlevania producer Adi Shankar is set to adapt of another classic Japanese video game franchise, with the trade reporting that he is teaming with Nintendo for a TV series based upon on The Legend of Zelda.

Created by Shigeru Miyamoto and Takashi Tezuka, The Legend of Zelda was released in 1986 for the Nintendo Entertainment System, and follows the adventures of Link, a wandering hero who attempts to rescue Princess Zelda and save the kingdom of Hyrule from the evil wizard Ganon. The franchise now spans 19 titles and has sold over 80 million copies worldwide.

Shankar had earlier teased the project on Instagram, sharing the following post which promises an official announcement on November 16th:

Although an animated Zelda TV series aired back in 1989, Nintendo has been hugely protective of its intellectual properties since the disastrous Super Mario Bros. movie from 1993, and turned down a pitch for a
See full article at Flickeringmyth »

Adi Shankar in Talks to Produce ‘Legend of Zelda’ TV Series Based on Video Game

  • The Wrap
Adi Shankar in Talks to Produce ‘Legend of Zelda’ TV Series Based on Video Game
Producer Adi Shankar is in talks to produce a series based on the long-running “The Legend of Zelda” video game franchise, TheWrap has learned exclusively.

On Monday, Shankar posted on Instagram that he was “working with an iconic Japanese gaming company to adapt one of their iconic video game series into a series.”

Shankar’s most recent credits include serving as a producer on Joseph Kahn’s “Bodied” and starring in “Get the Girl,” as well as executive producer in “Lone Survivor.” He also served as executive producer on the TV series “Castlevania.”

Also Read: Why Isn't Link Female in the New 'Zelda' Game?

Created for Nintendo by Shigeru Miyamoto and Takashi Tezuka, “The Legend of Zelda” debuted on the Nintendo Entertainment System in 1986. Followed by more than 17 sequels and several remastered release, the “Zelda” franchise has sold more than 80 million copies worldwide.

In most incarnations, the series
See full article at The Wrap »

Video Game Review – Planet Alpha

Red Stewart reviews Planet Alpha…

When Super Mario Bros. hit the shelves in 1985, the success of the platformer became built on innovation. Anyone was capable of making a game where you had to jump on blocks to reach the end- it was Shigeru Miyamoto’s decision to include warp pipes, power-ups, and water physics that made Mario the critically-acclaimed darling that it is.

Many games have flooded the genre since then, with only a few contemporary titles making it to the big leagues through some new gimmick or another: Super Meat Boy combined grody visuals with an extreme difficulty; Shovel Knight modernized 80s platformer mechanics, and A Hat in Time provided pseudo-parkour movements under a tongue-in-cheek narrative.

Planet Alpha, which was developed by the eponymous company Planet Alpha ApS and published by Team17, tries to make its way into that same category, with it relying on pure beauty for its special presentation.
See full article at Flickeringmyth »

Nintendo’s Shigeru Miyamoto Criticizes Free-to-Play Games Model

  • Variety
Nintendo game designer Shigeru Miyamoto thinks the industry needs to shun the free-to-play business model and deliver titles at fixed prices, Bloomberg reports.

The “Super Mario Bros.” and “Donkey Kong” creator made those comments at the Computer Entertainment Developers Conference in Yokohama, Japan, on Wednesday.

“We’re lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profits,” he said.

He went on to admit that Nintendo’s fixed-cost model hasn’t been a big success, referring specifically to “Super Mario Run,” the company’s first foray into mobile gaming. Many criticized its relatively high price compared to other apps on the market.

Other Nintendo mobile games like “Fire Emblem Heroes” and “Animal Crossing: Pocket Camp” adopted free-to-play models. “Fire Emblem,” a gacha-style tactical RPG, is doing especially well for Nintendo.
See full article at Variety »

Miyamoto Hints at Super Nintendo World Theme Park’s ‘Synergy’ With Gaming Side

  • Variety
Super Nintendo World, the theme park under construction in Japan will be making its way stateside, and will synergize with the Nintendo IPs, according to Nintendo representative director Shigeru Miyamoto.

The Nintendo-themed attraction is still anticipated for opening by the 2020 Summer Olympic Games in Tokyo, at Universal Studios Japan. At a later date, Super Nintendo World will be coming to Universal Studios in Hollywood and Orlando.

At Nintendo’s recent Annual General Meeting of Shareholders, a concerned stakeholder questioned the interactivity between the theme parks and the games Nintendo sells. Essentially, there is some concern that visitors to the theme parks will be satisfied with simply visiting Super Nintendo World, and have less need for purchasing Nintendo games and other products. Miyamoto addressed the concern.

“A lot of people who are mothers and fathers today are from a generation that grew up playing Super Mario, and they are now playing
See full article at Variety »

E3 2018: The 7 Biggest Announcements From The Ubisoft Press Conference

  • Variety
Ubisoft had a cheerful and slightly silly E3 2018 presentation on Monday featuring a dancing panda, Joseph Gordon-Levitt, and a surprise appearance from one Shigeru Miyamoto. Here, in no particular order, are the seven biggest announcements to come out of the press conference.

Fans Got Their Biggest Peek Yet at ‘Assassin’s Creed Odyssey’

Ubisoft dropped a ton of new details today about “Assassin’s Creed Odyssey.” There will be two playable characters named Kassandra and Alexios. For the first time, player choices will affect parts of the story via the new interactive dialogue system, which has over 30 hours of storytelling. Plus, Ubisoft promises this is the largest “Assassin’s Creed” to date, with a huge world map broken up into 27 different regions, each with its own leaders and allegiances. Check out Variety’s in-depth coverage right here.

‘The Division 2’ Officially Takes Place in Washington D.C.

News of “The Division
See full article at Variety »

‘Star Fox’ Announced for Inclusion in Ubisoft’s ‘Starlink’

  • Variety
“Star Fox” is coming to Ubisoft’s “Starlink,” Ubisoft Toronto’s Laurent Malville announced Monday as Nintendo’s Shigeru Miyamoto joined him on stage. “Star Fox” content will be exclusive to the Nintendo Switch.

“We are excited to give players a deeper look at ‘Starlink: Battle for Atlas,’ the first all-new property from Ubisoft Toronto,” Malville said. “‘Starlink’ is a project born from the passion of our collective team, and the opportunity to work directly with Nintendo to bring ‘Star Fox’ to our universe is a dream come true. We believe the Atlas open star system is a perfect playground for Fox to explore, and hope players will too.”

The game launches on Oct. 16.

“Starlink” is Ubisoft’s foray into the “toys-to-life” market, and will involve players building and customizing toy starships that mount directly to standard gamepads for the Nintendo Switch, PS4, and Xbox One. The game will feature
See full article at Variety »

Nintendo Wants Pokémon Company Director Satoru Shibata on Its Board

  • Variety
Nintendo wants Pokémon Company director Satoru Shibata to join its Board of Directors, according to a notice to shareholders. It will hold an election on Thursday, June 28 at 10 a.m. Japan time.

Shibata was formerly president of Nintendo of Europe before joining the Pokémon Company as an outside director in May.

“Mr. Satoru Shibata has gained extensive business experience in overseas marketing, successively served as the president of overseas subsidiaries, and has a thorough understanding of company management,” Nintendo said. “We request his election as a new director based on our judgment that he will enhance the decision-making and supervisory functions of the Board of Directors and contribute to the improvement of corporate value.”

If elected, Shibata will replace former Nintendo president Tatsumi Kimishima, who announced his retirement in April. Kimishima took on the role in 2015 following the death of Satoru Iwata and oversaw the launch of the Nintendo Switch
See full article at Variety »

Who Will Win E3 2018: The Case for Ubisoft

  • Cinelinx
Our Who Will Win E3 2018 series is back with another installment and this time we're considering how one of the biggest, most influential developers can take the E3 crown in 2018, we're talking about Ubisoft, of course! Let's discuss...

Xbox | Ubisoft | Nintendo | EA | Square Enix | Sony | Bethesda

This series of articles considers the best case scenario for each developing company holding a press conference. Check back every Tuesday and Friday to find out why your favorite game company will win, as we get closer to E3 2018. We invite you to read our other considerations by clicking the developer's name above, as it releases.

The Last 5 E3s

A case can be made for Ubisoft that they typically don’t have bad performances at E3. Just look at the games they’ve debuted over the last five years at their annual showcase:

Splinter Cell: Blacklist

Watch Dogs 1 & 2

Assassin’s Creed Black Flag
See full article at Cinelinx »

The History of Donkey Kong Ports is the History of the Gaming Industry

The original Donkey Kong arcade game was, like many games, built from the exhumed corpses of those that came before. When Nintendo of America ordered thousands of copies of “Radarscope,” a Space Invaders-like that did big business in Japan, they were years behind the trend. Nobody wanted the machines.

Aisles and aisles of cabinets were taking up space in a warehouse outside of Seattle. The call went out for a new game built from the guts of these unwanted carcasses. A young artist, who at that point had worked on in-game graphics like the stilted stick-figures of “Sheriff,” took up the challenge and designed a new title, taking the unusable concepts from a “Popeye” game and reassigning the roles to a lithe maiden, a stocky everyman, and a burly ape.

When Shigeru Miyamoto created “Donkey Kong,” he not only inadvertently created a reliable mascot for his parent company in the then-unnamed Mario nee Jumpman.
See full article at Variety »

Nintendo President Retires as Revenue Doubles

  • Variety
Nintendo president Tatsumi Kimishima, who took on the role after Satoru Iwata died in 2015, announced his retirement today, saying he believes the company needs to be led by younger management.

Shuntaro Furukawa, 46, will replace the 68-year-old Kimishima on June 28. The news comes as Nintendo announces it more than doubled its revenue through strong Nintendo Switch sales in the most recent fiscal year.

Kimishima oversaw the launch of the Switch in March 2017, which went on to sell 18 million units and 69 million copies of games. Nintendo believes it can sell 20 million more of the console in this fiscal year, which ends March 2019.

Incoming Nintendo president Furukawa joined Nintendo in 1994. He has been the outside director of the Pokemon Company since 2012 and the in charge of the global marketing department since 2016.

Bloomberg reports that Furukawa said he hopes to balance Nintendo’s traditions of originality and flexibility.

“I grew up playing the Famicom and come from that generation,
See full article at Variety »

Shigeru Miyamoto is Officiall Not Allowed to Bike to Work for Fear of “Frogger”

In the history of fun and interesting facts Shigeru Miyamoto, the father of such games as Super Mario Bros., Donkey Kong, and The Legend of Zelda isn’t allowed to bike to work. The reason is because those concerned with his well-being believe that he’d start playing a real-life equivalent of Frogger with traffic. It’s not so much that he’s a daredevil, but despite cycling to work being the healthier option, the company believes that Miyamoto is far better off driving to work rather than cycling as it seems that he might either not have much regard for traffic or he

Shigeru Miyamoto is Officiall Not Allowed to Bike to Work for Fear of “Frogger”
See full article at TVovermind.com »

Super Mario Bros. creator on Nintendo getting back into the movie business

Nintendo has been extremely protective of its various IPs when it comes to screen adaptations since the disastrous release of 1993’s Super Mario Bros. live-action movie, so it came as quite the surprise when it was announced that the video game giant is teaming up with Illumination Entertainment to bring Mario back to the big screen with an animated film.

Speaking to Bleeding Cool, Nintendo’s co-Representative Director Shigeru Miyamoto has explained what convinced them to partner up with Illumination Entertainment – the company behind the likes of Despicable Me, Minions and The Secret Life of Pets – and dip their toes back into the movie business once more:

“I’ve been considering an animated film for many years now,” said Miyamoto. “There has long been talk that Nintendo could make a movie because ‘making a game is like making a movie.’ But they are completely different to me. Interactive experiences are completely different from non-interactive media,
See full article at Flickeringmyth »

Shigeru Miyamoto Reveals Why Illumination Is Making The Mario Movie

When Nintendo began discussing the possibility of creating films sometime in the future, a lot of people were on the fence. After all, the 1993 film Super Mario Bros. ended up being a total failure in the box office (though it is now considered a cult classic). However, it is important to note that Nintendo is not suggesting a new live-action feature, but rather an animated Super Mario movie. Plus, they will not be involved directly in production this time – instead, they will delegate it to an experienced animation studio called Illumination. Illumination is behind some of the most

Shigeru Miyamoto Reveals Why Illumination Is Making The Mario Movie
See full article at TVovermind.com »
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