Google’s Gaming Platform Is Aiming for a 120Fps Future, But Movies Still Need to Catch Up

Google’s presentation at the 2019 Game Developers Conference focused mainly on its new gaming system Stadia, but it may well be another step towards a massive change in the way all entertainment is delivered to a wide audience. In addition to teasing a decentralized console-free setup for Stadia, the presentation also came with some encouraging news for filmmakers looking to advance the existing framerate standard for film and TV.

An overwhelming majority of series and movies are filmed at 24 frames per second, but a few enterprising names have looked to push that long-standing number even higher. Just last week came word that Ang Lee’s latest film, “Gemini Man,” will film at 120 frames per second, the same as his previous film, the ambitious but tepidly received “Billy Lynn’s Long Halftime Walk.”

Though most of the existing infrastructure for streaming and TV isn’t currently equipped to handle that kind of projection,
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