Young woman Sidney works in a telephone company and she is sure that her father, doctor Bloom, and sister died after an accident. Sidney's hobby is to play with virtual reality. She has ...
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Young woman Sidney works in a telephone company and she is sure that her father, doctor Bloom, and sister died after an accident. Sidney's hobby is to play with virtual reality. She has found an ability in herself to enter into the human mind by using VR - Virtual Reality 5. Sidney is no ordinary person and an influential mysterious organization tries to use her.Written by
Yanis Matushevsky <firstname.lastname@example.org>
I'm currently on a trip to watch older TV shows I find interesting (sci-fi, horror, mystery, etc.) which I couldn't watch back in the day. I came across VR.5 and found the premise interesting. The whole "entering someone's unconscious by the means of telephone and virtual reality" got my interest peaked.
Pretty much every 90s cliché you can think of is presented here - the main character has a mysterious past where the relatives may or may not be dead. The memories may or may not be fake. The main character lives in a loft. She has a childhood friend/neighbour who is all-alternative, reads books, knows the wisdom of many wise men, doesn't work but can still afford an apartment and a car. There is a shadowy organisation that may or may not be the enemy, but who the main character works for. She has a "keeper", who brings her new assignments but who also has a tragic/troubled past of his own. You name it, it's there.
The acting is, well, mediocre at best. Lori Singer is sleepwalking through the show and is hardly someone you will care for. Michael Easton mumbles some barely audible words (I wonder if his character was written this way or if he is always like this), Anthony Head, Louise Fletcher and David McCallum are utterly wasted in this.
For me the worst part is the writing. You see, in the mid-90s many people didn't even know what Internet (called Cyberspace then) is, and here's a show throwing terms and ideas at an audience not prepared for it. The technology needed a bit more explaining to make it more convincing or at least help to suspend the disbelief. A couple of rewrites from more competent writers could have saved the show.
There was a good show here with some good ideas buried under pretentious and cliché-filled writing and un-engaging characters. Still, I am glad I watched it and if it ever comes out on a DVD, I would grab a copy just as a time capsule of 90s sci-fi VR show.
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