Earl Bassett, now a washed-up ex-celebrity, is hired by a Mexican oil company to eradicate a Graboid epidemic that's killing more people each day. However, the humans aren't the only one with a new battle plan.
The new sequel finds Burt Gummer, who's dying from Graboid poison, and his son Travis at a remote research station in Canada's Nunavut Territory, where they must go up against a new batch of Graboids to save Burt's life.
Don Michael Paul
Alistair Moulton Black,
Paul du Toit
Perfection Valley, Nevada is a quaint little town. The inhabitants live peaceful, tranquil lives. Most of the time. Perfection is home to the Graboid, El Blanco. El Blanco is a thirty-foot ... See full summary »
Great Awareness Monologues presents The Pass Rusher. The Pass Rusher is a football concussion story. Walter Walter is the main inhabitant of the screen for The Pass Rusher, a movie that ... See full summary »
When an army of Graboids - giant, carnivorous underground worms - threaten the Petromaya oil refinery in Mexico, its owners call on Earl Bassett, who once helped kill four of the creatures in Perfection, Nevada. Having squandered the money that came from his resulting celebrity status, Earl is convinced by the $50,000-a-head bounty offered, as well as the enthusiasm of admirer Grady Hoover, who becomes his partner. At Petromaya, Earl and Grady meet geologist Kate Reilly, and begin Graboid hunting, tricking several Graboids into swallowing bomb-rigged, remote-controlled cars. When they find they're facing a lot more Graboids than they ever expected, Earl calls his friend Burt Gummer, a survivalist who arrives well-stocked with weapons.Written by
A running theme in Tremors 2 and 3 is that Burt will be completely prepared for the Graboids, only to be completely disarmed as a result of a previously unknown aspect of the Graboids biology: In Tremors 2, he arrives in Mexico with an army truck full of weapons and ammunition, only to subsequently exhaust it all fighting off the newly evolved Shriekers (save for his anti-tank gun). In Tremors 3, Burt's Graboid-proof home/bunker was completely defenseless against the new Ass Blasters. After he unnecessarily detonated it along with his amassed food stores and weapons (see below), he was stunned that after all his planning, he ended up as a refugee. Another running gag in the same two movies is that Burt's plans against the creatures would only end up aiding them: In Tremors 2, Burt lured a pack of Shriekers to a warehouse and trapped them inside, but moments later found out that it was filled with sweets for the Shriekers to eat and reproduce. In Tremors 3, after an Ass Blaster invaded his house, he detonated it, in order to destroy his food stores along with the creature and prevent the same from happening again; but shortly after Nancy informed him that eating too much would only make the Ass Blaster fall into a coma, and suggested that his food stores would be the best weapon against the creatures. This left him bemoaning the situation, asking "what kind of supreme being could condone such irony?". See more »
When Burt fires that massive gun at the shrieker, a window behind him shatters from the concussion.
If you look carefully, you can very briefly see a man wearing safety goggles, striking the glass with a ball-peen hammer. See more »
The Tremors movies are not to be taken seriously and Tremors 2 is no different. It's a fun, light-hearted monster movie that you can sit back and enjoy. Fred Ward and Michael Gross return from the first movie.(Kevin Bacon not making a comeback shows a little elitism on his part I think. What, are you above Tremors now Kevin?) Both characters lend a hand in making this a good film. The film takes the Graboids a little farther up the evolutional chain this time, and the effects are still good for the small budget. Bottom Line: If you liked Tremors then you'll like Tremors 2.
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