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0:57 | Trailer
Samus Aran returns to the brooding planet Zebes to recover the last metroid from the Space Pirates.

Director:

Yoshio Sakamoto

Writer:

Hiroji Kiyotake (Samus created by)
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Metroid (Video Game 1986)
Action | Family | Sci-Fi
    1 2 3 4 5 6 7 8 9 10 8/10 X  

Samus Aran, a bounty hunter, is send to destroy a band of space pirates who stolen a Galactic Federation-owned space research vessel with samples of Metroid, a dangerous parasitic lifeform.

Directors: Yoshio Sakamoto, Satoru Okada
Metroid: Fusion (Video Game 2002)
Action | Adventure | Family
    1 2 3 4 5 6 7 8 9 10 8.3/10 X  

After the Metroids were considered to be wiped out, the deadlier X parasites attack Samus. She is given a new suit after her near-death experience and returns to an empty Galactic Federation station, where something seems out of place.

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Metroid Prime 3: Corruption (Video Game 2007)
Action | Adventure | Family
    1 2 3 4 5 6 7 8 9 10 8.5/10 X  

Upon becoming leader of the Space Pirates, Dark Samus launches meteoric Phazon Seeds at 3 planets crucial to the Galactic Federation. After being infected by phazon, Samus and her fellow bounty hunters set out to counter Dark Samus' forces.

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The Legend of Zelda (Video Game 1986)
Action | Adventure | Family
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Follows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the Triforce, a golden triangle with mystical powers.

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Sent to assist a Galactic Federation squadron stranded on the planet Aether, Samus Aran is thrust into an all-but-lost war between the dying Luminoth race and the umbral demons known as the Ing, on a world torn between light and darkness.

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Crono, a young boy, is thrust to adventure by destiny to destroy an oncoming threat that will destroy the world in 1999.

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Metroid: Zero Mission (Video Game 2004)
Action | Adventure | Family
    1 2 3 4 5 6 7 8 9 10 8.4/10 X  

The full story of Samus Aran's first mission unfolds.

Director: Yoshio Sakamoto
Super Mario World (Video Game 1990)
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While Mario and Luigi are vacationing in Dinosaur Land, Bowser kidnaps the Princess. Mario and his new dino friend Yoshi go on a mission to save her.

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Stars: Chris Sutherland
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The ship in which Link travels back to Hyrule is destroyed in a storm. He awakens on a strange island, where he will find a new enemy and some new friends.

Directors: Takashi Tezuka, Yoshinori Tsuchiyama
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Cast

Cast overview:
Kenji Yamamoto Kenji Yamamoto ... Spore Spawn (voice)
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Storyline

After her last mission (from Metroid 2), Samus Aran finds a Metroid offspring just as she was escaping from Planet SR388. Samus Aran reports the metroid larva to the Ceres space station. But as they were studying it, a fearsome dragon, Ridley, exterminates everything except the larva. This is where Samus finds out about the ressurection of Planet Zebeth. Written by Jenova Synthesis <mayu_roxx@hotmail.com>

Plot Summary | Add Synopsis

Taglines:

The last Metroid is in captivity. The galaxy... is at peace.


Certificate:

K-A | See all certifications »

Parents Guide:

View content advisory »
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Details

Country:

Japan

Language:

Japanese | English

Release Date:

12 May 1994 (USA) See more »

Also Known As:

Metroid 3 See more »

Company Credits

Production Co:

Nintendo See more »
Show more on IMDbPro »

Technical Specs

Color:

Color
See full technical specs »
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Did You Know?

Trivia

Although the Metroid series is based on Alien (1979), and the character of Samus Aran was inspired by Ellen Ripley (Sigourney Weaver), the heroine from that movie, Samus' human look was based on actress Kim Basinger at the time when she starred in 9½ Weeks (1986) and My Stepmother Is an Alien (1988). See more »

Connections

Referenced in The Angry Video Game Nerd: Ghostbusters: Conclusion (2007) See more »

Soundtracks

Samus Aran's Appearance
Composed by Hirokazu Tanaka
Arranged by Kenji Yamamoto & Minako Hamano
See more »

Frequently Asked Questions

See more »

User Reviews

 
The Definitive Metroid Experience
26 November 2012 | by robotblingSee all my reviews

(www.plasticpals.com) Super Metroid regularly ranks highly on lists of the "best games of all time", and is widely considered an indisputable classic. It inspired a whole new form of level design that has been copied by the Castlevania series, among others. Newcomers can experience it today on the Wii's Virtual Console for 800 Wii points (a classic controller is required) to see what all the fuss is about, which I would highly recommend.

Super Metroid picks up right where Metroid II (GameBoy) left off. Samus can't bring herself to kill the last Metroid (a deadly jellyfish-like organism) after it hatches and assumes her to be its mother. She decides to give it to a scientific research station so that it may be studied. Soon after dropping it off, the space station sends out an emergency S.O.S. and Samus returns to find the baby Metroid being stolen by Ridley, a dragon-like alien. It's back to Planet Zebes, the Space Pirates' home base, to retrieve the Metroid and end the Space Pirate menace for good.

Samus must work her way through Zebes' sprawling subterranean labyrinth, and she'll need to upgrade her powersuit's capabilities to do so. The Chozo was a bird-like alien race that adopted her as a child and built her armored suit, and remnants of their technology can be found throughout the planet's interior. The morphball allows Samus to curl up into a ball, allowing her to roll into tight crevices. Area maps can be downloaded from handy computer terminals, but it'll be up to Samus to fill in the blanks. Soon bombs are acquired which eliminate certain blocks, allowing Samus to enter uncharted territory. Color-coded doors can only be opened with the right type of missile or bomb, and other areas are off limits until Samus acquires a grappling beam and other abilities. The underlying game design is both simple and satisfying; as the list of upgrades grows, so too does the player's freedom to explore.

Super Metroid uses every button on the Super Nintendo's controller, which allows Samus to do a few new things. A dash button allows her to pick up speed in straightaways, and the L and R shoulder buttons allow her to aim diagonally up and down for those pesky diving enemies. Even with all the buttons, you'll still need to equip certain weapons by cycling through them with the Select button, which can be a bit of a pain. The regular spin jump is very slow and floaty compared to the newer entries in the series (see Metroid Fusion, Metroid: Zero Mission), which is slightly annoying. I also find the grappling beam's hook to be a little too precise; a larger hit detection would allow Samus to grapple small targets more easily, which would be more fun. A couple of Samus' new abilities aren't explained very well in the game, such as the ability to wall-jump and charge her dash energy for super jumps, so new players should definitely read the manual. Thankfully these annoyances don't detract much from the overall experience.

Maybe it's the nostalgia talking, but after settling into the game's 16-bit graphics, I completely forgot about the flashy presentation of contemporary games. Sure, there's some slow-down here and there when the action gets heavy, but otherwise this is a fine looking game. It was one of the best-looking games of its day, and even today the graphics do a serviceable job. The newer 2D Metroids on the GameBoy Advance look only marginally better. The sound and music holds up pretty well too, with the exception of the ridiculous voice clip in the game's introduction.

Super Metroid, like its predecessors, presents a unique challenge among video games. On one hand, players can try to explore every nook and cranny of the planet to find 100% of the hidden upgrades. This will probably take the common player 6-8 hours to do on their first attempt. On the other hand, the game rewards players for beating it quickly (under one hour) by showing a secret ending. Unless the player uses a walk-through, they'll have to memorize the quickest path through the game, which would take several attempts to master. In fact, there are so many ways to play through it that there are still players around the world attempting to set new world records. Its lasting appeal is a testament to its quality, which continues to shine despite many years of technological progress in the medium. For a mere 800 Wii points, it's a must-have on the Wii's Virtual Console service.


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