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Final Fantasy XII (2006)

Fainaru fantajî XII (original title)
Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.

Writers:

Yasumi Matsuno (story & concept), Miwa Shôda (scenario) | 1 more credit »
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Cast

Cast overview, first billed only:
Bobby Edner ... Vaan (voice)
Catherine Taber ... Penelo (voice) (as Cat Taber)
Gideon Emery ... Balthier (voice)
Nicole Fantl ... Fran (voice)
Kari Wahlgren ... Ashelia B'nargin Dalmasca - Ashe (voice)
Keith Ferguson Keith Ferguson ... Basch Fon Ronsenburg (voice)
Elijah Alexander Elijah Alexander ... Vayne Carudas Solidor (voice)
Johnny McKeown ... Larsa Ferrinas Solidor (voice)
Michael E. Rodgers ... Judge Magister Gabranth (voice) (as Michael Rodgers)
John Rafter Lee ... Cidolfus Demen Bunansa - Cid (voice) (as John Lee)
David Rasner David Rasner ... Al-Cid Margrace (voice)
Phil LaMarr ... Reddas (voice)
Tom Kane ... Marquis Halim Ondore IV (voice)
Nolan North ... Vossler York Azelas (voice)
Andrew Philpot Andrew Philpot ... Rasler Heios Nabradia (voice)
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Storyline

War is on the horizon. Seeking to strengthen its base of power, the great Archadian Empire has been invading and subjugating its neighboring kingdoms, one by one. The small kingdom of Dalmasca was one of it. When the occupying Archadian forces established a new consul in Dalmasca's royal city of Rabanastre, it caught the intention of Vaan, an urchin living on the streets. To Vaan, the Empite was an enemy hated by himself who had taken the life of his brother--his last surviving family member. Vaan hatches a plan to sneak into the castle housing the new consul. But before he had the chance, Vaan got far more that he bargained for; a resistance movement of former Dalmascan soldiers rising up against the Archadian Empire were launching an assault! Amid the ensuing confusion that engulfed the castle, Vaan saw something he could scarcely believe. There, among the members of the resistance, was the figure of the sole remaining heir to the Dalmascan throne, Princess Ashe, who had been ... Written by IGN.com

Plot Summary | Add Synopsis

Taglines:

Discover the secret that will unravel an empire.


Certificate:

T | See all certifications »

Parents Guide:

View content advisory »
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Details

Country:

Japan

Language:

Japanese

Release Date:

31 October 2006 (USA) See more »

Also Known As:

Final Fantasy XII See more »

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Box Office

Budget:

$48,000,000 (estimated)
See more on IMDbPro »

Company Credits

Production Co:

Square Enix Company See more »
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Technical Specs

Sound Mix:

Dolby

Color:

Color
See full technical specs »
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Did You Know?

Trivia

This video game was the sixth video game ever to receive a perfect 40 out of 40 in the Japanese gaming publication, Famitsu. See more »

Quotes

[first lines]
Dalmascan Priest: [conducting the wedding of Ashe and Rasler] In the name of the Father and in the presence of these holy relics... I hereby pronounce you man and wife from this time forth. May the blessings of the gods light your path to all eternity. Faram.
See more »

Connections

Referenced in World of Final Fantasy (2016) See more »

Soundtracks

Opening & Ending Themes
Composed by Hitoshi Sakimoto
Orchestral Arrangement: Hayato Matsuo
Produced by Yuji Saito
Director: Masaru
Recording Engineer: Toshiyuki Yoshida
Musician Coordinator: Toshiaki Oota
Piano: Masato Matsuda
Percussion: Midori Takada, Tomoko Kusakari, Marie Oishi
Trumpet: Kazuya Honma Group
Trombone: Osamu Matsumoto Group
Harp: Hiroyuki Minami Group
Tuba: Kiyoshi Sato
Flute: Takashi Asahi, Yoshio Kizu
Oboe: Satoshi Shoji, Keiko Narita
Clarinet: Tadashi Hoshino, Satoshi Kobayashi
Bassoon: Josuke Ohata
Strings: Masatsugu Shinozaki Group
Harp: Tomoyuki Asakawa
Conducted by Kouji Haishima (as Koji Haishima)
Recording Studio: Victor Studio
Coordination: Imagine Inc.
See more »

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User Reviews

 
Final Fantasy finally returns to glory!
26 August 2007 | by BlackJack_BSee all my reviews

There comes a time in a game series' history that you need to overhaul the game engine. For many years, the Final Fantasy series lived on turn-based random battles. However, that style of RPG no longer is popular among many gamers. Many people such as myself prefer the Grandia/Tales Of Symphonia battle engines where you see the enemies and can choose to engage them. Then the battle becomes a battle royale until one side is dead.

When Square-Enix announced that they were going to bring in a Western RPG-style engine, many people were concerned it would hurt the series. Well, once people tried the demo and the critics praised the game all that changed and the game sold massive numbers.

FFXII is a fitting final bow to PS2 role-playing and gives us a glimpse of what the PS3 or the Wii will offer in the future.

The battle engine here is flawless and is better than any Western RPG. Similar to MMORPGs like Final Fantasy XI, your party wanders the land looking for battles to fight. You see the enemies and you can choose to engage them. You can choose real-time where the fighting occurs while you're choosing to attack or use magic or you can have the game pause when faced with a menu screen. The fights go smoothly and relatively quickly. Instead of collecting Gil, you earn items, weapons, medicine and various trinkets that you can sell for Gil. There's the element of Diablo where you can luck out and gain a special item that is more valuable than normal.

The game's other new feature is the License Board. Characters can only equip weapons, armor and use new magicks (of which there are many kinds such as black, white, green, etc.) if they have the license. As you battle and gain experience you will be able to buy licenses and mold your characters. This is a much simpler way than Final Fantasy X's difficult-to-love Sphere Grid.

The Gambit system, which allows you to micromanage your CPU mates, is very good and offers many different options that you can manipulate. Sometimes it can be annoying to constantly change the features as the situation changes but it allows you to not be surprised by any moves the CPU does.

The graphics are outstanding. The cities and towns you visit are alive and there's much to do. There might be a bit too much backtracking to do in Ivalice but you won't mind admiring the scenery. The music is stellar as always, although I did miss hearing the Final Fantasy victory music; only playing at the end of certain boss battles.

The voice-acting is superb, better than Final Fantasy X's. A lot of British accents. The game is an homage to Star Wars with the various characters and non-humans you will meet up with like the Vieras and the Bangaas. The story is superb and flows smoothly. Like Dragon Quest VIII, it's a simple plot that expands as you go through the game.

Where the game really shines is due to the sheer fun of running around and leveling up. Going out to collect new Espers and taking up Montblanc's Hunts are fun because the trip won't feature tedious random battles. You'll look forward to these battles and getting those main characters like Vaan, Balthier and that sexy Viera Fran to Level 99. And of course, there are tons of secrets.

All in all, this is a tremendous game in the Final Fantasy series and one of the best ever made along with FFVI and FFIX. I hope FFXIII will offer more of the same. Once again, along with Okami, FFXII is a fitting final bow to PS2 RPG gaming. This is how you do it, folks.


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