Assassin's Creed (2007 Video Game)
User ReviewsReview this title
overall, the game isn't perfect, do to it being repetitive,but its still a great game to own
You play as Altair, Master Assassin well at least you was. Sins vanity is a sins or perhaps because you broke some important rules you are stripped of your rank and weapons. You must reclaim them by doing mundane tasks in the form of killing 9 important people normally you would only have to kill them and the grunts would gather intelligents for you but now you must do all that your self (including the killing). I am of course simplifying matters a little but the story is something you should explore yourself.
The Targets are held up in one of 3 cities, Damascus, Jerusalem and Acre. You gather Information about your targets by climbing viewpoints and you being the skilled assassin you are notice people on the ground which may be of interest. There are always 6 pieces of information to be gathered but you need only 3. there are different types of information, pick pocketing maps or documents, eavesdropping, beating information out of people and doing tasks for other assassins for information from them. Once all information is gathered you can go for the kill. You can prepare your escape route after the assassination by helping people that are being harassed by guards. They will in turn harass the guards if they are chasing after you. Apart from the graphics in this game (which are better then anything I have ever seen on the 360) The other selling point where the controls. You just press the right trigger and the A button together and point in the direction you want to go and Altair will automatically jump over obstacles and scale walls. This does leave room for error sins Altair will not always Jump to where you want to but in most cases it works great The combat is also really well done and user friendly, you can make combos, dogs attacks, make counters and grabs by timing them correctly. The combat is a little on the easy side, sins you can usually take on a big group of people with no problem. But because it looks really good it is forgivable.
When I first started playing this game I was gob smacked this was the first real next-gen game I have played. And I enjoyed it to the fullest. But unfortunately near the end I started to question my overzealous reaction there are some very questionable things wrong with this game. For instants its very repetitive every assassination works in exactly the same way, you climb towers, collect information, help the helpless and then kill the target. It wont bother you in the beginning but near the end it will feel more like work then play. There is also always really only one way to kill your targets, sins you need to be near them to make the kill you mostly just end up starting a big fight, kicking everybody's @ss and killing your target. This means there is very little reason to play this game again upon completion. (other then collecting all the flags and be honest that's never a lot of fun) The cities although huge and alive have little interactivity other then being able to climb. You can't talk to people, you can't give beggars money you can't buy things in the market. All the effort seems to have gone into making the cities big and believable leaving little in the way of game play extensions. With games like GTA where you can amuse yourself for days with out actually playing the story AC just seems kind of empty.
the story is also not very good with little actually happening during the game you will probably have guessed the plot twist long before you should. It is also impossible to skip movies which slows down the game a lot.
I seem overly negative but let me make it clear this is a great fun game and I really enjoyed playing it. It's just that it could have been much better. So not game of the year for me.
You play as Desmond, a man forced to get into a machine and relive an ancestor's past as an assassin from early 1100 A.D. Every once in awhile you will be pulled out of the machine because of random causes, such as the machine overheating, you need your rest, you need to be spoken to, etc. The best part of this game is the freedom you get anywhere, even during fights and missions. You can climb and hold onto literally anything, including cracks in the wall, bricks sticking out, or windows. My one complaint about this game is when you get Counter Attacks. At first, you are doing great and facing an ass load of men, and your scared like hell. Then when you get Counter, you can do 1 hit kills on almost everyone, you can basically run out into the open, kill a load of ordinary people(Not recommended, seeing as how you lose 3 bars whenever you kill 1 person), get almost 30 guys surrounding you, and easily take them out within 5 minutes.
Graphics- 10/10 Gameplay- 9.5/10 Story- 9/10 Music- 10/10 Overall(Not averaged)- 10/10
The game is action packed and takes you the cities of Jersulaum, Damasacus and Arce and it does take a little getting use to. But once you master it then the gameplay is pretty easy. It is also very cinematic in it approach and violence with the sword play. The plot is weak, but it doesn't matter so much with games.
However I did find two major problems with the games. First I found it too easy and repetitive; the games doesn't challenge you as much as GTA and Hit-man do and you are just repeating yourself with your actions. Secondly the games is too short and ends too quickly.
It is a decent game a sequel is one its way.
At first - day one of playing - the game felt great. It was interesting; climbing, jumping, fencing. But it got so, very repetitive that after two days everything just happened.
Furthermore I felt that the character should receive more upgrades throughout the game, not just getting weapons and "health" slots. You should have been given the ability to climb faster. To jump more accurately. The only motion-upgrade you got early on was "grab" when you jump. More of that stuff would have helped. Maybe even an added body-armor or something more interchangeable with the look of the character to make things interesting throughout the game. Better A.I. and more dynamic dialog from the people in the streets would also have been a plus (think GTA 4, which is massive in that department... and gets your attention completely). Last, to the wish-list would be a lot more ways of gathering information. You have like three or four ways to do it, and they get really boring already the second time around.
Most focus has been put on the look of the game and the groundbreaking climbable environment.
Worst was the repetition of things, over and over again, and the stale and uninspiring voice-acting. The actor who did Altaïr in particular sucked and made me listen to something else instead.
Best was the more interesting and dynamic last "act" of the game (no spoilers here), the game's music and the ability to break the leg of an enemy which made me outright a joying sadistic.
I hope for a much better Assassin's Creed 2.
The story follows Desmond Miles, a bartender and a former assassin who's been kidnapped by Abstergo, a evil Corporation who uses Desmond to relive the life of his 12-Century ancestors inside the Animus, a machine that follows Desmond memories of his ancestors, the ancestor they find inside his memories is Altair Ibn-La'Ahad, one of the assassins in the organization of the same name. But when Altair gets caught by the Templars, a evil organization while searching for an artifact named the Piece of Eden they both were searching for and Al Mualim finds out the actions Altair's been doing, he punishes him and steals his weapons and Equipment and must retrieve them back by doing assassinations in Acre, Jerusalem and Damascus but finds out that Al Mualim wasn't part of the Assassins and is part of the Templars and has the artifact, Altair must assassinate his way through to regain his Powers and stop Al Mualim from taking over Musyaf, his hometown.
The game is an open world action-adventure With stealth elements where Altair uses his acrobatics to get up on rooftops and his stealth techniques to assassinate guards in each city he traverses. In the game to update Your map, you must get to specific high Points to add more quests to Your map. The acrobatics are fantastic, each animation of his moves are stunning to look at, but he isn't as fast as Ezio in the sequel, but still holds up better than most parkour-based characters. The combat is alright, you use his sword for most of his attacks and Counter kills. The Counter kills are useful but they are tough to handle as well as getting used to the stupid AI of this game, sometimes the guards wont notice even though Altair is right near them. The combo kills are so pointless since you have to attack as soon as the sword of the enemy comes at you.
The missions and side quests is where the game goes downhill, why you may ask, it's because they never seem to evolve and all missions is the exact same that you did earlier, like you did a interrogation mission earlier, then 10 minutes later, you do it again, or you do a Informer mission, then 5 minutes later, another Informer mission. All mission in each city are the same which means the game is repetitive, so repetitive in fact, that the missions never varie and have nothing else but change of details so the missions are fun but sometimes boring due to repetitive nature.
The Graphics are great, the cities are detailed and textures are very high resolution but the faces are somewhat ugly to look at, but the game is beautiful. The Controls are great as well, you use the RT and A button to do the actions of Altair for Acrobatics and X and B and RT for attacks and you will know the rest from there.
The Third Crusade setting is very genius since most games don't have that time period setting, but i thought Renaissance fared better than the Third Crusade, but this is something gamers haven't seen before, games set in 12th-Century and present time at the same time.
The Desmond sections are boring since they happen frequently after a Assassination mission which was fixed in Assassin's Creed 2 where the was less then the where was in this game. The achievements are not hard but fun. The flag collecting, good god, is terrible since most are so easy like after finding one you'll find another one a second later, so flag-collecting is fun but easy. Templars are easy as well since well if you run around a lot you find one and you can kill it easy piecesy.
Assassin's Creed is a good game, but not great, the game's repetitive, the story is forgettable and the game lasted Shorter than expected and as well as having an abrupt ending where Altair finally kills Al Mualim and recovers the Piece of Eden and stares at it and that's it. However the animations, Graphics, gameplay and pacing as well as setting and replay value is great. Recommended absolutely.
Now the bad... - Incredibly repetitive - Ridiculously frustrating at times - Often boring
Not a great game, but it's playable. The main reason for playing would be the story. I'm just getting into the series, and I wanted to start from the very beginning, which is basically the only reason anyone would ever have to play it.
Compared to some of the other additions in the franchise, this game is horrible. But compared to E.T. The Video Game, this game is The Shawshank Redemption. It's all about perspective.
Anyways, onto the game itself. I don't see why people are having an orgasm over this game. I played the PC version of it, and basically the game seemed to be, at least to me, holding down the right mouse button while holding spacebar. This took care of running, and climbing over any object. In combat, all you have to do is hold right mouse button, and then left click when someone attacks. You've just beaten the game.
The pre-assassination missions are repetitive and boring. You pick-pocket, kill some guards, grab some flags, beat someone up, or run to another agent. Thankfully you only have to do 3 of these.
Another complaint I had was the "free-roaming" which wasn't always free. It always impressed me that I could see a chapel in the distance, only to be blocked by a wall of black fog.
Story-wise, it tells itself mainly through minor banter and emails. You can take yourself through the whole game without reading the emails, which I would recommend. I do this because it keeps you from finding out enough to be mangry as balls at the ending.
Gameplay can be clunky, it's nice to finish saving a civilian while guards run up wondering what's wrong only to have your camera fixed on the vigilantes for the 1000000 time causing the guards to engage you. Which leads me on to my next point, losing guards. Apparently there's only 4 ways to lose guards; hay, benches, stoic scholars, and roof gardens. All the guards have a radio, which alerts guards in new areas to your presence, so don't think you can lose them in crowds.
Overall the game looks nice, and plays smooth, the story is under-driven and weak, Sound is good (apart from the repetitive talking of the revolution talkers, and Altair's terrible emotionless voice which sweats brooding hero speak), Gameplay and camera controls are average, with their share of clunky bits, and there's no reason at all to play the game again.
I gave it a 5/10 because it wanted to be thief, but failed so desperately. If you're looking for stealth, this game doesn't have it, there's no stealth AT ALL, Free-roaming is strangled, a galloping horse is a crime against humanity, and lepers can beat the tar out of you.
Grab Thief 2: Deadly Shadows if you want immersive stealth/assassination.
Skip this one, you won't be sad.
I'm glad I did.
First up, story. In this game, it has been discovered that the memories of past people are passed down as genes through their descendants, and an unnamed scientific organization has built a machine called the Animus, that it allows them to access these memories. The organization has kidnapped a man named Desmond Miles, a bartender who is a descendant of a Altaïr Ibn-La'Ahad, a member of the Assassins (a real-life eponymous group who existed at the time). On a mission, he violated all three tenets of the Assassin's Creed, and he is sent out on a mission to kill nine specific members of the Knights Templar to regain his honor. The organization won't let Desmond leave until they get the information they want from him, through the Animus. The story is well done. Altaïr's character develops, and many of the conversations that other characters have with him are deep and thought provoking. It manages to keep you playing.
Next, sound. The music (what little there is) is good and fits the situation when it's there, but is fairly forgettable and not outstanding. The sound effects are done better, but the sounds of the blades clashing together is loud and obnoxious. The voice acting is done very well. Everyone delivers a strong performance, and the voices fit for everyone.
Next, graphics. The landscapes tend to glow one color, and there is very little detail put into most characters (especially the Templars). Altaïr and Majd Addin are the best looking models in the game, but Altaïr simply carries a lot of gear, and Majd Addin has a simple pattern on his robe. However, the buildings and clothing that the characters wear are very accurate to the time, no matter where you are.
Finally, game play. Your goal for every target is simple: learn what you can about them by conducting three specific investigation types (interrogation, eavesdropping, or pickpocketing), get approval from the head Assassin in the city, then go and kill the target. There are a few things you can do along the way, which usually consist of the following: saving citizens from guards that are harassing them, climbing tall buildings known as viewpoints and surveying the environment to reveal parts of the map, and helping fellow Assassins in each city with a specific task. There is some variety in the side missions, and that is appreciated, but unfortunately, the game is so focused on the main objective and taking steps to accomplish. You feel like you're doing something wrong if you don't work towards the main goal the whole time. That being said, the assassination jobs are fairly straightforward, and are fun to play through. The control, however, is a bit stiff. The letter buttons are presented as being linked to a part of Altaïr's body; A for the legs, X for the right arm, B for the left arm, and Y for the head (these are Xbox controls, translate them for yourself if you have a PS3). However, it's a fancy way of saying that these buttons run, fight, and use Eagle Vision. Altaïr moves very stiffly on the ground, and every movement feels like it needs to be forced. Additionally, Eagle Vision can only be used you are standing still and at full sync. Because of this, you may get very, very frustrated within the first few hours of playing it (I got so mad, I was considering returning the game). However, stick with it. You will eventually become better and better at controlling Altaïr's movements, and by the end, he will move naturally. The free running element is done well and flows when done just right. Lastly, the stealth. This game employs a social stealth system that can make or break a mission. There are 5 stealth settings: Anonymous, Vanished, Vanishing, Unseen, and Exposed. Anonymous is what you (should) desire, at all times, as guards will not interfere with any of your actions at these time. If you are Exposed, you have committed a crime and the guards will attempt to kill you. Unseen means that they have lost sight of you, but are still on the hunt. Vanished and Vanishing can only be achieved by using a hiding spot, and the guards will not find you in either of these states. You can sit on benches, hide in roof gardens, or blend with scholars to hide. It's well done, but you can spend a long time in Exposed, because the guards are spaced all over the cities, so it can be hard to escape and go back to Anonymous status.
Lastly, the content. While the game is rated M, it's only because of blood and violence, and language; there is no gore whatsoever. Some of the kills that Altaïr can perform are somewhat brutal, such as kicking a man in the kneecap, and then stabbing them in the neck with a short sword. Blood emerges from the wound and dissipates into a red mist in the air. However, it disappears in less than a second, and the blood can be turned off entirely in the options menu. Overall, I really don't think it deserves the M rating. There is no gore, and blood can be removed entirely.
To end it, the story is great, the sound and graphics are okay, but the game play and controls are great if you can get past the stiffness. This is certainly not the best game I've ever played, but it is a great game regardless.
Perhaps, the best thing I like, is the FACT that the game is based upon some historical events. Finally, an educational video game, that makes you want to read a book. To do a little research yourself. So, we are going to talk about this special stuff here. First of all graphics - holy sh*t! They are awesome! Greatly done graphics. The sound effects are great. Visually, the game is very, very beautiful. The landscapes, the characters (characters visually and their personality, also), the way they created Damascus and Jerusalem, that was impressive! Music score was good, very atmospheric, fits perfectly in the game.
The story is good, I don't know how precise is, when it comes to the historical events, but it's up to you to do a research. Now, you are an assassin (a word that comes from Arabic 'hashashin', the killer sect that used to assassinate specific people, war leaders, religious leaders, politicians, etc ) named Altair. The name 'hashashin' constantly reminded me of Eddie Izzard's famous joke about hashish and Arab assassins. Altair makes a mistake in the first mission which is actually a tutorial, but after that, his leader strips away his skills and weapons, so that you can go and start the game properly, and to upgrade yourself sh*t But, before that you realize that the gameplay is actually an virtual memory image from a guy named Desmond Miles, who is a descendant of Altair. And he is kidnapped and persuaded to take place in an scientific experiment to discover deepest memories of ancestors via machine called Amnibus. Sounds pretty cool, right? Now, every time you lay down on amnibus, you become Altair. And then, you take various missions, assassinations primarily, pickpocket, spying on people, interrogation and other minor challenges. The gameplay is decent, not that hard, you just need to adapt to these kind of controls, and to a fact that this is an third person, adventure stealth game. I don't like stealth games, I prefer first person shooters, where I can enter the But, after this game, I learn to love stealth in video games more. You really need patience for this game, for every moment of it, because, here's the thing that makes me angry. The cut scenes are pretty long, it takes a pretty long time to enter the game, it takes a hell of a lot more to exit the damn thing so just give patience and everything will be just fine. And get use to the controls, sometimes Altair can be clumsy in battle and sometimes it happens that he can't grab onto a building, but you need to get use to it. So, that's about it, take your console, and go ride assassinate, survive, adapt, hide and defile evil and traitorous enemies.
Basically - the one thing the fans think above all is great in the game is the storyline. As far as story lines go this game has a decent one for me to continue on, but not one good enough to - lets say make a full-length movie about (which is happening).
The game however does feature strong dialogue. This happens very often (more frequently as you play on), the dialogue is a lot like the dialogue you'd hear out of the original Deus Ex. Not as intelligent as Human Revolution but better than in Invisible War.
I just have a question. Who the HELL made the AI for this game (I shouldn't even call it artificial intelligence. I't simply Artificial) You could kill as many people as possible while saving somebody, a guard could walk in... you know - early enough for you to kill the last man and scream "WHERE IS THE ONE RESPONSIBLE FOR THIS". That has happened to me - the first time though being when he was 2 feet away from me. Although it doesn't stop there, you have stuff like guards accusing you of running when for an actual fact you're slashing their ally. The list goes on. I could disrupt the 1000 word limit.
So this game is good. Just expect what I said above on top of a rather far-fetched plot line (god-like orb... Really?).
1.3/10 A LIVING HELL!
Yes these four games mentioned above are considered to be one of the greatest games ever made.
You combine the four and you get this game!! It has all the good aspects of the four games like acrobatic skills, stealth assassinations, open world and the HISTORY!! For the first 3 assassinations you feel this game is greatest!! But after the third, things seem to get so repetitive, that you only hope for the GAME to END.
I have played this on a PC and the PC version is horrible with glitches and the stupid side missions are senseless.
MY advice to all. This is a good game but get it EITHER for the XBOX360 or PS3. DON'T get it for the PC.
Lastly, this game came from the creators of Prince Of Persia. Surely the producer is hot, but the game is not hot and it is NOT better than the four games mentioned above!!
It is difficult to go into the plot of the game without actually giving any spoilers since the whole premise of the game is based on a revelation that if done correctly would have been mind-blowing but unfortunately it is revealed so early on in the game that it actually takes out a lot of the intrigue and mystery that the story could have had.
You play the character of Altair, a member of the order of the assassins who is stripped of his ranking and privileges due to deviating from their devout rules with the penalty being expulsion or death. Altair is given an opportunity by the leader of the Assassins, Al Mualim to restore his integrity and position within the order by performing a number of assassinations.
The involves you performing assassinations on designated targets in three cities, Acre, Damascus and Jerusalem. In order to perform the assassins you are required to do some information gathering beforehand in order to embark on the mission and these involve eavesdropping on a nearby conversation, pickpocketing, interrogation or completing a time trial or killing certain targets as a favour to someone to gain information, these get quite old quickly.
The assassination missions themselves are pretty repetitive; they basically follow the same format in that you are introduced to the target via a in-game cut-scene and then as soon as this ends you kill the target which are then followed by a lengthy sermon before you make a quick escape. You would think in a game with 'Assassin' in the title would mean that there is quite a lot of stealth involved, but in fact it is completely opposite. Its rare that you actually have to use stealth and for the actual assassinations themselves it actually really doesn't make any worthwhile difference whether you decide to sneak up from behind and deliver a quick kill discretely or go all gung-ho on the target in full public view because the guards are still automatically placed on full alert whichever tactic you use and you still have to make a very frenetic escape.
As for the cities themselves they are extremely detailed and absolutely huge. You will find yourself probably getting lost at points. The attention to detail in the architecture and the environments and the citizens themselves is something to be applauded. Another aspect that is incredible is the fact that pretty much every building in the game, is scalable, yep you heard right, Altair can climb churches, run up walls, houses etc and jump from rooftop to rooftop very much in the style of French art of free-running. Sometimes traversing building to building can sometimes be a little bit clumsy and frustrating but on the whole it is an absolute marvel to behold. The most thrilling feature is that Altair can climb to the top of high landmarks (viewpoints) which give you a panoramic view of the area and then jump off them gracefully like a swan hurtling at huge velocity towards the earth to be cushioned by a landing in a cart of hay. What makes the game stand out is the free-roam aspect and as others have said it is kind of like GTA but in a medieval environment.
Combat is limited at first but Altair gains new skills and abilities throughout the game after successfully completing assassinations. Combat is mostly rhythmic based in which you have to know when to take defensive stances and wait for an opening to attack enemies and interrupting an enemy attack at the correct time can treat you to an impressive counter move involving you slicing and dicing your enemies in a number of stylish ways.
In the cities you have to be mindful of your behaviour. Running at full speed and bumping into people, killing someone outright in public is not considered a socially acceptable action and will lead to guards being suspicious and then attacking you. So in order not to attract attention you have to blend in with socially acceptable actions like gently pushing citizens in order to get through a crowd or blending in with a group monks/scholars to get through heavily patrolled areas. Doing favours for citizens will reward you sometimes either with health or allies that will block guards when you are in the midst of an escape. If you alert the guards, the only way you can shake them off is by escaping their line of sight by hiding in hay or sitting on a bench with citizens.
Graphically the game is stunning, with great physics effects and an extremely authentic and detailed environment. The citizens are well animated and respond to your actions but in terms of sound you will hear the same phrases being repeated over and over in the game. The voice-work is great most of time. Sometimes there is some bad graphical slowdown while traversing the cities but this is few and far between.
The game although graphically superb and detailed having some great features such as free-running suffers from a strong bout of repetitiveness. After completing one assassination you have basically seen and done it all as every one proceeding it is basically a carbon copy. What it initially first seems fun get monotonous quickly. The story is the main catalyst for getting through the game is the story although it ends abruptly with no satisfying conclusion leaving it clear there will be a sequel.
Hopefully Montreal Ubisoft will learn from this outing and improve the experience for the sequel. Its a shame because it had the potential to be something great.
pros.- very imaginative, very innovative, free-running controls are fun, and Altair is awesome! cons- controls can get unresponsive, story is good but can get really confusing, gets kinda boring, and character names are confusing.
Ill start off by saying the story can get VERY confusing and hard to follow and the ending is (spoilers?) very unsatisfying and gets stupid. Although there are times where you can really relate to every character you come by and its a very nice touch. Next, you can climb ANYTHING in ANY city, and the cities are huge! but sadly behind the amazing graphics and very satisfying counter attacks, the game falls short of expectations and the whole game is pretty much the same thing over and over again. The enemies are very dumb. You can stab someone in the wide open, and guards will come over and wonder who did it. And when you walk by pretty much any guard, they automatically think your an assassin. Let me say this, the game is exactly like gum, its loses its flavor and its not as fun a few times through.