Amber dreams of escaping her small town existence and persuades her friends to accompany her to find an apartment in the big city. When their transportation breaks down, she and her friends...
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Karen, Sarah, and Emma Tunney are all moving to a small town in Pennsylvania where, unknown to them, in 1913, a horrid mine accident trapped dozens of children alive, underground. But there's a problem. They're still alive.
Chloë Grace Moretz
A group of six friends on a road trip stop off at an amusement park attraction named 'Dark Ride', unaware that a psychopath who brutally murdered two girls, has just escaped a mental institution and is seeking refuge there.
David Clayton Rogers
Amber dreams of escaping her small town existence and persuades her friends to accompany her to find an apartment in the big city. When their transportation breaks down, she and her friends gratefully accept a ride in the back of a semi. But when the driver refuses to stop and they discover the cargo is hundreds of cartons of blood, they panic. Their panic turns to terror when the truck disgorges them into a dark, abandoned warehouse where blood-thirsty creatures learn to hunt human prey, which, the friends realize, is what they now are the human prey fighting to save their lives the realize they must work together but will they survive..Written by
Look it's a bird, it's a plane...I don't know what that is
This starts out like a coming-of-age drama with a young woman named Amber who's sick of small town life in Famfield despite her close friends, mother and part time job. There are some unexplained snippets with ominous visions that include people chasing her and decomposing bodies. Is something calling her, or is it just the stress and mounting pressure of cabin fever? She wants to move away and get her own apartment in Chicago but first she has to get there with a deposit before another prospective tenant. Her five friends tag along for the road trip, until right outside of the city limits their car breaks down. As chance would have it, a friendly semi-truck driver pulls over and they beg him to take them to the windy city, but not before telling him they want to snap his picture, that one should ride up front and, of course, their family should know who they're with for safety's sake. Can never be too careful, or can you? They hang loose in the back cargo area by playing games, drinking and smoking drugs. Suddenly they take a nasty swerve and get thrown about. They call the driver and he gives them the run around to stop, which makes them suspicious enough to call 911, though where they just entered the signal doesn't go through. The driver backs in to a loading area of an abandoned warehouse that looks like it used to be a slaughterhouse. After the back door opens, everything turns into chaos when they step out into the factory with no visible way out and strange creatures who fly through the air, crawl on the walls and want to consume their flesh sooner than they can rip it off. From then on out it ends up being something like "The Most Dangerous Game" as these victims are treated like not only lunch but challenging sport. "Prowl" is a director's film first and foremost. It has a steady pacing that keeps up a certain element of mystery without laying out a full view of its blueprints, as well as it manages to escalate the story to different levels while still slowing down in a few areas to catch its breath and explain. The dialogue also dances around and doesn't lay it all out for the audience, which gives it some challenge and curious questions even after the credits roll. It manages to cover up its plot holes--sometimes after the fact, which makes you wonder about a few in the meantime--such as certain physicalities. It gradually unveils the blood-craving beasts from quick shots to extended, which keeps a viewer guessing as to what they are and what it all means while--thank the horror Gods!--doesn't fold in on itself and make what they have going too cheesy. This is more intriguing and mysterious like a thriller than it is continually scary like a horror, though there are still a few jumping shocks used to rile one's pulse, even if not terrifying. What at first seems like it's only prolonging the inevitable, comes full circle and turns into a tale of finding out what Amber's life means before she even gets to her promised land. The blood is more watery than the truly crimson looking stuff and there are frantic camera shots that go a little overboard. Though this was a quick, basic and entertaining piece that could have been a run-of-the-mill movie with different direction, less measurement and passion put into, not to mention it's a simple story that only has a few conventions tweaked around and isn't the most original out there, but the way it carried itself was turned into an effective experience that urges forward. One where it's a little more unexpected than other don't-take-rides-from-strangers fare.
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