Mind you that assigning a score depends on one's parameters. Old gamers, familiar either to the genre or to the franchise, will most likely not enjoy the game, or at least find it to be a retrocession. Newcomers might not mind much of the absence of depth, lore, memorable characters and plot. Considering Bethesda had 4 years to develop this game, the game frustrates quite often. Things I enjoyed about F4: there were marginal improvements on the graphics, they are better, but hardly ''next-gen''. The shooting system has improved, too. It feels more realistic. Power armor (an advanced kind of armor) is more plausible, and has a particular feel to it. There is a greater variety of possibilities of modifying your weapons, and armor. The crafting system is better, but it's a shame they have left ammunition crafting out. The game does, on the other hand, feel smoother and more modern. Things I haven't enjoyed about F4: pretty much everything else. The game seems to have been deliberately wrapped up in a wonderful, magical, envelope. Worry not! A few minutes into the game, and all the magic disappears, and you're introduced into a clichéd plot, which is in the best of Bethesda's grand tradition of linear plots and choices which bear little or no influence in the outcome. Take the new settlement system. If you want to work on them, be prepared to waste huge amounts of time. Unlike New Vegas, in which every interaction seemed to have a consequence for the world in some way, this has none. So, basically you waste your time on a insipid system, and that is all for nothing, except your own imagination of how that might shape the Wastelands. So, Bethesda seems to have carefully crafted aspects of the game which were certain to draw everyone's attention, packaged them carefully, made promotional videos, events with highly selected aspects of the game (which looked bright, modern, different)... but seems to have put so little time and effort in what makes Fallout such a wonderful franchise. I think Fallout has a unique formula of open-world, rpg, action. Everyone knows it's not a pure RPG, but Bethesda has really made it this time: RPG is so thin in this game, that you can safely say that formula changed. It's a huge disappointment. Not only you don't have much stake in what's going on, except in a very linear fashion, but your character is as forgettable as it can be. Oh, the dialogue system, you'd think that, having invested so much in voice acting, they'd something better, but it's the opposite: it's the worst dialogue system of the franchise, and shows a true regression. -Factions are hardly memorable. If you don't want to go New Vegas, that's fine, but F4 has really done bad at this. -Companions follow in the same line, and are another great disappointment. -Bethesda has also decided to scrap the old skill/perk/special system, streamlining it (to put it mildly), simplifying it, to the result of losing the enjoyment of building your own character. It's more like you can be everything, now. -XP system is just another reflex of the overall tone of this game: it rewards quantity, not quality. Kill legendary enemies, kill bugs, it's all the same. -The world... maybe it is bigger than the previous ones, but it doesn't feel so. It followed F3's tradition of ''islands'': there's little connection between places. You may find that some of these places are worlds in themselves. In some cases, this would nice, and even plausible, considering the isolation induced the hostile environment. But expect no background, nothing significant about them, no lore. It's fragmented, there a few NPCs, most of which you won't remember a few moments afterwards, anyway. There was a nice feel in the previous game to finding these exquisite places, with weird people, strange stories (remember F3, you'd find a republic up in the middle of nowhere, or strange folks who venerated a tree). Fallout 4 is just a generic game, and you can expect but vestiges of the uniqueness of the franchise. The scale of it just outdated at its point, and one would be willing overlook this, if the game offered a rich plot, which it does not.
All in all, Fallout 4 is a game that carries the franchise name, but is really more of a generic action, open-world shooter. It has lost much of its identity, its uniqueness, it has changed the formula, and made it a forgettable, unmemorable game, with a scale and an engine that are not compatible with the year 2015 and the time they took to develop it. In short, the game lost much of what it stood for. Bethesda has a very poor take on the Fallout world, added nothing to the franchise, took several steps back, while offering marginal improvements in some cases, replacement and simplification in most others, removing every tiny bit of complexity, stake the player might have, depth, and lore. It's obviously aimed at massification, and probably all the complaints about the game won't be heard, due to the asymmetric marketing campaign by Bethesda (we can't compete with their money), which selects shiny aspects of the gameplay and the world, and offers trivialities, which divert the masses' attention from its issues, and Bethesda's complete lack of creativeness, innovation, and boldness. I don't mind changes, but these are for worse.
I gave it 5 out of 10 because it's a big world, in terms of how much time you can spend running around it, though each place individually is uninteresting and for the most part implausible, and you can have fun exploring it, doing unmemorable, linear quests, shooting stuff, but still fun. As I said before, many people won't notice nothing of what I said. Hopefully, in the future, developers will understand that they can make a lot of money doing games that people will never forget about. Sadly, this is not the case.
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